Twisted Tower Tactics

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EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> there's a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to apply <Keyword>EBuffType::FROZEN</> to the invader for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
攻击受<Keyword>EBuffType::SLOW_MOVEMENT</>影响的入侵者时,有<Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</>的概率为该入侵者施加<Keyword>EBuffType::FROZEN</>,持续<Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Keyword>EBuffType::FROZEN</> for <Highlight>{{DURATION:number}}</> seconds.
当攻击受到 <Keyword>EBuffType::SLOW_MOVEMENT</> 影响的入侵者时,塔和陷阱每造成伤害都有 <Highlight>{{VALUE:percent}}%</> 的机会施加 <Keyword>EBuffType::FROZEN</> 效果,持续 <Highlight>{{DURATION:number}}</> 秒。
chatgpt
EN: When attacking the Commander, removes <Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</> gold per hit.
攻击指挥官时,每次攻击移除<Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</>金币。
chatgpt
EN: When choosing from rewards you may gain gold instead.
选择奖励时,你可以改为获得金币。
chatgpt
EN: When critically hitting, grant a random tower within range <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
暴击时,使范围内一个随机塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When destroyed: Gain 1 artifact.
被摧毁时:获得 1 件神器。
chatgpt (sanity-fix by PhroZenOne)
EN: When destroyed: Gain 1 module.
被摧毁时:获得1个模块。
chatgpt
EN: When gaining rewards to choose from, 1 additional choice is added.
获得可选奖励时,会额外增加 1 个选项。
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EN: When gaining rewards, rerolls can be used to generate new rewards to choose from. Start the game with 2 rerolls.
获得可选奖励时,你可以使用重掷来生成新的可选奖励。游戏开始时拥有 2 次重掷。
chatgpt
EN: When invaders die they drop <Highlight>1</> Soul shard for every stack of <Keyword>EBuffType::SOUL_RIP</> they have. Gain <Highlight>1</> Energy when the bar is full.
入侵者死亡时,每拥有一层 <Keyword>EBuffType::SOUL_RIP</> 就会掉落 <Highlight>1</> 个灵魂碎片。进度条满时获得 <Highlight>1</> 点能量。
chatgpt
EN: When invaders take damage their movement speed is decreased by <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>. If they have not taken any damage for <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> seconds their movement speed is increased by <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</> instead.
当入侵者受到伤害时,他们的移动速度降低 <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>。如果在 <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> 秒内未受到任何伤害,他们的移动速度 改为增加 <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</>。
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EN: When killing an invader, all towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
击杀敌人时,所有在范围内的塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益效果,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When killing an invader, apply <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}</>x<Keyword>EBuffType::SLOW_MOVEMENT</> and <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds to all invaders within <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> range of the killed invader.
击杀敌人时,对所有在 <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> 范围内的敌人施加 <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::SLOW_MOVEMENT</> 和 <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</>,持续 <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When killing an invader, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</> Damage to all invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range.
击杀入侵者时,对范围内<Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</>的所有入侵者造成<Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</>伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: When killing an invader, heal the Commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
当击杀入侵者时,为指挥官恢复<Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</>生命值。
chatgpt (sanity-fix by PhroZenOne)
EN: When refreshing the duration of the debuffs the duration is increased by an additional <Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</> seconds.
刷新减益持续时间时,持续时间额外增加<Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</>秒。
chatgpt
EN: When refreshing the duration of the debuffs there's a <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::BURN</> debuff for <Highlight>3</> seconds.
在刷新减益效果时,有 <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> 概率施加 <Highlight>1x</><Keyword>EBuffType::BURN</> 减益效果,持续 <Highlight>3</> 秒。
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EN: When the invader dies it generates <Highlight>1</> Soul shard per stack.
入侵者死亡时每层生成 <Highlight>1</> 个灵魂碎片。
chatgpt
EN: When the invader dies it generates <Highlight>{TotalChance}</> {TotalChance}|plural(one=soul shard,other=soul shards)
入侵者死亡时会生成 <Highlight>{TotalChance}</> 个灵魂碎片
chatgpt
EN: When the invader dies, the tower or trap that kills it gains <Highlight>1</> <Keyword>EBuffType::GOLD_BUILDUP</> stack per stack of this debuff. If no tower or trap deals the killing blow, the nearest tower gains them instead.
当入侵者死亡时,击杀它的塔或陷阱每拥有该减益效果的1层,就获得 <Highlight>1</> 层 <Keyword>EBuffType::GOLD_BUILDUP</>。如果没有塔或陷阱造成最后一击,则最近的塔改为获得这些层数。
chatgpt
EN: When the invader dies, the tower or trap that kills it gains <Highlight>{AppliedGreedStacks}</> <Keyword>EBuffType::GOLD_BUILDUP</> stacks. If no tower or trap deals the killing blow, the nearest tower gains them instead.
当入侵者死亡时,击杀它的塔或陷阱获得 <Highlight>{AppliedGreedStacks}</> 层 <Keyword>EBuffType::GOLD_BUILDUP</>。如果没有塔或陷阱造成最后一击,则最近的塔改为获得这些层数。
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EN: When the invader's health reaches <Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</> it turns <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
当入侵者的生命值低于或等于<Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</>时,变为<Keyword>EBuffType::INVISIBILITY</>,持续<Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: When this tower applies a buff or a debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔施加增益或减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。
chatgpt
EN: When this tower applies a buff or a debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
当此防御塔施加增益或减益时,会额外施加<Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</>层。
chatgpt
EN: When this tower applies a buff or debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当该塔施加增益或减益效果时,额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 个叠加效果。
chatgpt
EN: When this tower applies a debuff or buff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔施加减益或增益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
该塔对入侵者施加减益时,会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
该塔对入侵者施加减益时,会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks. <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Buff duration.
当此塔对敌人施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。 <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 增益持续时间。
chatgpt
EN: When this tower attacks it applies <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff stacks for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds to a random tower within range.
该塔攻击时,会为射程内的一个随机塔施加 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益层数,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When this tower attacks it has a <Highlight>{{ON_ATTACK:CHANCE:percent}}%</> chance to immediately attack again.
该塔攻击时有 <Highlight>{{ON_ATTACK:CHANCE:percent}}%</> 的几率立即再次攻击。
chatgpt
EN: Whenever <Keyword>EBuffType::PLAGUE</> spreads there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> for <Highlight>{{DURATION:number}}</> seconds.
每当<Keyword>EBuffType::PLAGUE</>传播时,有<Highlight>{{CHANCE:percent}}%</>的几率施加<Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</>,持续<Highlight>{{DURATION:number}}</>秒。
chatgpt
EN: Whenever a tower critically hits an invader it applies <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> stack for <Highlight>{{DURATION:number}}</> seconds, plus additional stacks for every <Highlight>{{INTERVAL:number}}</> damage dealt.
每当一个塔对入侵者造成暴击时,它在 <Highlight>{{DURATION:number}}</> 秒内施加 <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 叠加,并因每造成的 <Highlight>{{INTERVAL:number}}</> 伤害而获得额外叠加。
chatgpt
EN: Whenever a tower or trap cashes out <Keyword>EBuffType::GOLD_BUILDUP</>, the Commander heals <Highlight>{{HEAL:number}}</> Health. If the Commander is at full Health, gain <Highlight>{{GAIN_GOLD:number}}</> gold instead.
每当防御塔或陷阱结算 <Keyword>EBuffType::GOLD_BUILDUP</> 时,指挥官回复 <Highlight>{{HEAL:number}}</> 点生命值。若指挥官生命值已满,则改为获得 <Highlight>{{GAIN_GOLD:number}}</> 金币。
chatgpt
EN: Whenever a tower or trap's attack damage isn't reduced by the invader's armor or magic resist, the invader is struck by a moon beam dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the attack's damage again as magic damage.
每当防御塔或陷阱的攻击伤害未被入侵者的护甲或魔法抗性减免时,月光会击中该入侵者,使其再次受到该次攻击伤害的 <Highlight>{{DAMAGE_PERCENT:percent}}%</> 作为魔法伤害。
chatgpt
EN: Whenever a trap or tower applies a buff or debuff there's a <Highlight>{{BLIZZ_ICE_STATUE_2:CHANCE:percent}}%</> chance per Statue of Ice to apply an extra stack. Current bonus: <Highlight>{0}%</> Chance.
每当陷阱或防御塔施加增益或减益时,每座寒冰雕像会使其有 <Highlight>{{BLIZZ_ICE_STATUE_2:CHANCE:percent}}%</> 几率额外施加 1 层。 当前加成:<Highlight>{0}%</> 几率。
chatgpt
EN: Whenever a trap or tower attacks an invader with <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> there's a <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> chance per damage dealt to cause lightning to strike the invader, dealing <Highlight>{{DAMAGE:number}}</> magic damage.
每当陷阱或防御塔攻击带有 <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> 的入侵者时,每造成 1 次伤害有 <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> 的几率引发闪电击中该入侵者,造成 <Highlight>{{DAMAGE:number}}</> 点魔法伤害。
chatgpt
EN: Whenever an <Keyword>Keyword::ISOLATION</> invader takes damage another random <Keyword>Keyword::ISOLATION</> invader takes <Highlight>{{DAMAGE_PERCENT:percent}}%</> of that damage as magic damage.
每当一个 <Keyword>Keyword::ISOLATION</> 入侵者受到伤害时,另一个随机的 <Keyword>Keyword::ISOLATION</> 入侵者会受到该伤害的 <Highlight>{{DAMAGE_PERCENT:percent}}%</> 的魔法伤害。
chatgpt
EN: Whenever an <Keyword>Keyword::Isolation</> invader within range dies, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> buff stacks for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当在范围内的 <Keyword>Keyword::Isolation</> 敌人被击杀时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> 增益效果的堆叠,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies: - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower. - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
每当受到 <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 减益的入侵者死亡时: - 若死于直接伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</>。 - 若死于减益伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>。
chatgpt
EN: Whenever an invader dies within <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> range, heal self for <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> of its max health.
每当有入侵者在 <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> 范围内死亡时,自身恢复 <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> 的最大生命值。
chatgpt
EN: Whenever an invader dies within range there's a <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> chance to gain <Highlight>{{GAIN_FROZEN_SOUL_ON_TRIGGER:VALUE:number}}</> Frozen Soul.
每当射程内有入侵者死亡时,有 <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> 概率获得 <Highlight>{{GAIN_FROZEN_SOUL_ON_TRIGGER:VALUE:number}}</> 个冰封灵魂。
chatgpt
EN: Whenever an invader dies within range there's a <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> chance to heal <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
每当射程内有入侵者死亡时,有 <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> 概率恢复 <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> 生命值。
chatgpt
EN: Whenever an invader dies within range there's a <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> chance to heal <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
每当射程内有入侵者死亡时,有 <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> 几率治疗 <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> 点生命值。
chatgpt
EN: Whenever an invader is killed it explodes, dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the killing blow's damage as physical damage to all invaderswithin <Highlight>{{RADIUS:number}}</> range.
每当一个入侵者被击杀时会爆炸,对 <Highlight>{{RADIUS:number}}</> 范围内所有入侵者造成击杀一击伤害的 <Highlight>{{DAMAGE_PERCENT:percent}}%</> 的物理伤害。
chatgpt
EN: Whenever an invader is killed it explodes, dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the killing blow's damage to all invaders within <Highlight>{{RADIUS:number}}</> range.
每当一名入侵者被击杀时会发生爆炸,对 <Highlight>{{RADIUS:number}}</> 范围内所有入侵者造成相当于致命一击伤害 <Highlight>{{DAMAGE_PERCENT:percent}}%</> 的伤害。
chatgpt
EN: Whenever an invader takes <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> damage, there is a <Highlight>{{CHANCE:percent}}%</> chance to apply an additional <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> for <Highlight>{{DURATION:number}}</> seconds.
每当入侵者受到 <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 伤害时,有 <Highlight>{{CHANCE:percent}}%</> 的概率额外施加 <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</>,持续 <Highlight>{{DURATION:number}}</> 秒。
chatgpt