Twisted Tower Tactics

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EN: Whenever an invader takes damage of the type (physical or magic) they have accumulated the least of, that damage is increased by <Highlight>{{DAMAGE_PERCENT:percent}}%</>.
每当入侵者受到其累计最少的伤害类型(物理或魔法)时,该伤害提高 <Highlight>{{DAMAGE_PERCENT:percent}}%</>。
chatgpt
EN: Whenever an invader within range becomes <Keyword>EBuffType::FROZEN</>, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当射程内的入侵者进入 <Keyword>EBuffType::FROZEN</> 状态时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</>,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever an invader within range dies there's a <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> chance to trigger a bonus attack.
每当射程内有入侵者死亡时,有 <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> 的几率触发一次额外攻击。
chatgpt
EN: Whenever an invader within range dies, there's a <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> chance to trigger a bonus attack.
当范围内的入侵者死亡时,有 <Highlight>{{ON_INVADER_DIED_WITHIN_RANGE:CHANCE:percent}}%</> 的概率触发一次额外攻击。
chatgpt
EN: Whenever an invader within range would gain <Keyword>EBuffType::SLOW_MOVEMENT</> stacks, they gain double that amount.
当范围内的入侵者将获得 <Keyword>EBuffType::SLOW_MOVEMENT</> 层数时,实际获得的层数翻倍。
chatgpt
EN: Whenever the invader receives <Keyword>EBuffType::SLOW_MOVEMENT</> stacks, they receive <Highlight>{ChillMultiplier}</> times the amount of stacks.
每当入侵者获得 <Keyword>EBuffType::SLOW_MOVEMENT</> 层数时,其获得的层数变为 <Highlight>{ChillMultiplier}</> 倍。
chatgpt
EN: Whenever the invader receives <Keyword>EBuffType::SLOW_MOVEMENT</> stacks, they receive <Highlight>{ChillMultiplier}</> times the amount of stacks.
每当入侵者获得 <Keyword>EBuffType::SLOW_MOVEMENT</> 层数时,其获得的层数变为 <Highlight>{ChillMultiplier}</> 倍。
chatgpt
EN: Whenever the invader takes <Keyword>EBuffType::BURN</> damage, there is a <Highlight>{Chance}%</> chance it gains <Highlight>{Stacks}x</><Keyword>EBuffType::BURN</> for <Highlight>{Duration}</> seconds.
每当入侵者受到 <Keyword>EBuffType::BURN</> 伤害时,有 <Highlight>{Chance}%</> 的几率获得 <Highlight>{Stacks}x</><Keyword>EBuffType::BURN</>,持续 <Highlight>{Duration}</> 秒。
chatgpt
EN: Whenever the invader takes <Keyword>EBuffType::BURN</> damage, there is a <Highlight>{Chance}%</> chance it gains <Highlight>{Stacks}x</><Keyword>EBuffType::BURN</> for <Highlight>{Duration}</> seconds.
每当入侵者受到 <Keyword>EBuffType::BURN</> 伤害时,有 <Highlight>{Chance}%</> 的几率获得 <Highlight>{Stacks}x</><Keyword>EBuffType::BURN</>,持续 <Highlight>{Duration}</> 秒。
chatgpt
EN: Whenever the invader takes damage which isn't fully absorbed by a shield, gain a <Highlight>{{GAIN_SHIELD_ON_TRIGGER:SHIELD_PERCENT:percent}}%</> max health shield.
每当入侵者受到未被护盾完全吸收的伤害时,获得一个相当于最大生命值 <Highlight>{{GAIN_SHIELD_ON_TRIGGER:SHIELD_PERCENT:percent}}%</> 的护盾。
chatgpt
EN: Whenever this attacks, a random tower within range gains <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当其攻击时,范围内一个随机防御塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever this tower attacks it gains <Keyword>EBuffType::DISABLE</> for <N_Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> second.
每当该塔攻击时,它获得 <Keyword>EBuffType::DISABLE</>,持续 <N_Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever this tower attacks, all other traps and towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当此塔攻击时,范围内的所有其他陷阱和塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever this tower kills an invader it gains <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff stacks.
每当该防御塔击杀一名入侵者时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益层数。
chatgpt
EN: Whenever this tower kills an invader the Commander is healed for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> Health.
每当该塔击杀一名入侵者时,指挥官回复 <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> 点生命值。
chatgpt
EN: Whenever this tower kills an invader there's a <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> chance to immediately attack again.
每当该塔击杀一名入侵者时,有 <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> 的几率立刻再次攻击。
chatgpt
EN: Whenever this tower kills an invader there's a <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> chance to trigger a bonus attack.
每当该塔击杀一名入侵者时,有 <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> 的几率触发一次额外攻击。
chatgpt
EN: Whenever this tower or trap critically hits: Apply <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> to a random tower or trap within range for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当该塔或陷阱造成致命一击时:在范围内随机一个塔或陷阱施加<Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>,持续<Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: Whenever this trap or tower kills an invader there's a <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> chance to immediately attack again.
每当该陷阱或塔击杀一名入侵者时,有 <Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> 几率立刻再次攻击。
chatgpt
EN: Whenever your Commander takes damage, gain <Highlight>{{GOLD_PER_DAMAGE:number}}</> gold and <Highlight>{{COMMANDER_EXP_ON_DAMAGE:number}}</> experience per point of damage taken.
每当你的指挥官受到伤害时,每承受 1 点伤害获得 <Highlight>{{GOLD_PER_DAMAGE:number}}</> 金币与 <Highlight>{{COMMANDER_EXP_ON_DAMAGE:number}}</> 点经验。
chatgpt
EN: Where am I?
我在哪里?
chatgpt (sanity-fix by PhroZenOne)
EN: Whetstone
磨刀石
chatgpt
EN: While <Keyword>EBuffType::INVISIBILITY</> heal for <Highlight>{{HEAL_SELF_ON_TRIGGER:HEAL:number}}</> every second.
在<Keyword>EBuffType::INVISIBILITY</>状态下,每秒恢复<Highlight>{{HEAL_SELF_ON_TRIGGER:HEAL:number}}</>。
chatgpt
EN: While attacking the same invader, gain <Highlight>{{MODIFY_SAME_TARGET_ATTACK_SPEED_RAMP_UP_CHANGE_PERCENT:VALUE:percent}}%</> Attack speed each shot.
在攻击同一名入侵者时,每次射击获得 <Highlight>{{MODIFY_SAME_TARGET_ATTACK_SPEED_RAMP_UP_CHANGE_PERCENT:VALUE:percent}}%</> 攻击速度。
chatgpt
EN: While intact: All enemies gain +{0} critical hit chance.
保持完好时:所有敌人获得+{0}的暴击率。
chatgpt
EN: Wildfire
野火
chatgpt
EN: Wildfire
野火
chatgpt
EN: Will not trigger traps and cannot be targeted by traps.
不会触发陷阱,且不能被陷阱锁定。
chatgpt (sanity-fix by PhroZenOne)
EN: Will randomly target invaders and switch target after each attack.
随机攻击侵略者,并在每次攻击后切换目标。
chatgpt
EN: Will randomly target invaders and switch target after each attack.
会随机锁定入侵者,并在每次攻击后切换目标。
chatgpt (sanity-fix by PhroZenOne)
EN: Wind Walker
逐风者
chatgpt
EN: Window mode
窗口模式
chatgpt
EN: Winter's Grasp
寒冬之握
chatgpt
EN: Wizard's Tower
巫师塔
chatgpt
EN: Wizard's Towers can be found while exploring normal tiles, granting rerolls when occupied.
探索普通地块时可能会发现巫师塔,占领后可获得重掷次数。
chatgpt
EN: Wolf
chatgpt
EN: Wolf Necklace
狼吊坠
chatgpt
EN: Wolf Paw
狼爪
chatgpt
EN: World Ablaze
世界燃烧
chatgpt
EN: X
X
chatgpt
EN: Yeoman
自耕农
chatgpt
EN: Yeoman
自耕农
chatgpt (sanity-fix by PhroZenOne)
EN: Yeoman's Vassal
自耕农的封臣
chatgpt
EN: Yeoman's Vassal
农民的附庸
chatgpt
EN: You are currently playing Twisted Tower Tactics in an early alpha version. This means: · There are still plenty of placeholder assets such as models, icons, effects, etc. · There will be bugs, so please report them using the bug reporter or to us in Discord. · There's still a lot of content to be added, and balancing to be done. We're more than happy to hear your feedback! · There will be a lot of commanders, towers, upgrades, artifacts, enemies, and more to come! · We'll be collecting game statistics during the playtest to be used for balancing. Other than that, enjoy <3
您当前正在玩《扭曲塔防战术》的早期alpha版本。这意味着: · 仍有许多占位资产,比如模型、图标、效果等。 · 会出现错误,因此请使用错误报告工具或通过Discord向我们报告。 · 仍然有很多内容需要添加,平衡工作需进行。我们非常乐意听取您的反馈! · 会有许多指挥官、塔、升级、遗物、敌人等陆续推出! · 我们将在测试过程中收集游戏统计数据以用于平衡。 除此之外,祝您玩得开心<3
chatgpt (sanity-fix by PhroZenOne)
EN: You can deposit a higher amount of gold at the bank.
你可以在银行存入更多金币。
chatgpt
EN: You can deposit gold for a longer period of time at the bank, increasing the interest rate.
你可以将金币在银行存更长时间,从而提高利率。
chatgpt
EN: You can select up to 2 Challenges from the same Challenge encounter.
在同一次挑战遭遇中,你最多可以选择 2 个挑战。
chatgpt
EN: You gained experience!
你获得了经验!
chatgpt
EN: You gained gold!
你获得了金币!
chatgpt