Twisted Tower Tactics

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EN: What did you like? Dislike?
你喜欢什么? 不喜欢什么?
chatgpt
EN: What should we do with the drunken...me?
我们该怎么处理这个醉鬼……我?
chatgpt
EN: What were you doing? What did you expect to happen? What happened instead?
你在做什么?你期望发生什么?结果发生了什么?
chatgpt
EN: When an invader afflicted by <Keyword>EBuffType::HEALING_REDUCTION</> dies, there's a <Highlight>{{CHANCE:percent}}%</> chance to heal the Commander for <Highlight>{{VALUE:number}}</> health. If the Commander is at full health, gain <Highlight>1</> gold instead.
当受到<Keyword>EBuffType::HEALING_REDUCTION</>影响的侵略者死亡时,有<Highlight>{{CHANCE:percent}}%</>的几率为指挥官恢复<Highlight>{{VALUE:number}}</>生命值。如果指挥官的生命值满,则改为获得<Highlight>1</>金币。
chatgpt
EN: When attacking an invader, deal <Highlight>{{TRIGGER_CURRENT_DEBUFF_DAMAGE:VALUE:percent}}%</> of the invader's current debuff tick damage as bonus damage.
攻击入侵者时,造成入侵者当前减益效果tick伤害的 <Highlight>{{TRIGGER_CURRENT_DEBUFF_DAMAGE:VALUE:percent}}%</> 作为额外伤害。
chatgpt
EN: When attacking invaders afflicted by <Keyword>EBuffType::BURN</>, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE_PERCENT:percent}}</>% damage to invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range of the target.
攻击受到<Keyword>EBuffType::BURN</>影响的入侵者时,造成<Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE_PERCENT:percent}}</>%的伤害给目标范围内<Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</>的入侵者。
chatgpt
EN: When attacking invaders afflicted by <Keyword>EBuffType::PLAGUE</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Highlight>1x</><Keyword>EBuffType::PLAGUE</> for <Highlight>{{DURATION:number}}</> seconds to a random invader within <Highlight>{{RADIUS:number}}</> range of the attacked invader.
当攻击受到 <Keyword>EBuffType::PLAGUE</> 影响的入侵者时,塔和陷阱每造成伤害都有 <Highlight>{{VALUE:percent}}%</> 的机会施加 <Highlight>1x</><Keyword>EBuffType::PLAGUE</> 效果,持续 <Highlight>{{DURATION:number}}</> 秒,随机一个在 <Highlight>{{RADIUS:number}}</> 范围内的入侵者。
chatgpt
EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> there's a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to apply <Keyword>EBuffType::FROZEN</> to the invader for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
攻击受<Keyword>EBuffType::SLOW_MOVEMENT</>影响的入侵者时,有<Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</>的概率为该入侵者施加<Keyword>EBuffType::FROZEN</>,持续<Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Keyword>EBuffType::FROZEN</> for <Highlight>{{DURATION:number}}</> seconds.
当攻击受到 <Keyword>EBuffType::SLOW_MOVEMENT</> 影响的入侵者时,塔和陷阱每造成伤害都有 <Highlight>{{VALUE:percent}}%</> 的机会施加 <Keyword>EBuffType::FROZEN</> 效果,持续 <Highlight>{{DURATION:number}}</> 秒。
chatgpt
EN: When attacking the Commander, removes <Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</> gold per hit.
攻击指挥官时,每次攻击移除<Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</>金币。
chatgpt
EN: When destroyed: Gain 1 artifact.
被摧毁时:获得 1 件神器。
chatgpt (sanity-fix by PhroZenOne)
EN: When destroyed: Gain 1 module.
被摧毁时:获得1个模块。
chatgpt
EN: When invaders take damage their movement speed is decreased by <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>. If they have not taken any damage for <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> seconds their movement speed is increased by <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</> instead.
当入侵者受到伤害时,他们的移动速度降低 <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>。如果在 <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> 秒内未受到任何伤害,他们的移动速度 改为增加 <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</>。
chatgpt
EN: When killing an invader, all towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
击杀敌人时,所有在范围内的塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益效果,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When killing an invader, apply <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}</>x<Keyword>EBuffType::SLOW_MOVEMENT</> and <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds to all invaders within <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> range of the killed invader.
击杀敌人时,对所有在 <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> 范围内的敌人施加 <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::SLOW_MOVEMENT</> 和 <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</>,持续 <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: When killing an invader, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</> Damage to all invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range.
击杀入侵者时,对范围内<Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</>的所有入侵者造成<Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</>伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: When killing an invader, heal the Commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
当击杀入侵者时,为指挥官恢复<Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</>生命值。
chatgpt (sanity-fix by PhroZenOne)
EN: When refreshing the duration of the debuffs the duration is increased by an additional <Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</> second.
在刷新debuff持续时间时,持续时间额外增加<Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</>秒。
chatgpt (sanity-fix by PhroZenOne)
EN: When refreshing the duration of the debuffs there's a <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::BURN</> debuff for <Highlight>3</> seconds.
在刷新减益效果时,有 <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> 概率施加 <Highlight>1x</><Keyword>EBuffType::BURN</> 减益效果,持续 <Highlight>3</> 秒。
chatgpt
EN: When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
当侵略者受到非减益来源的伤害时,会对范围内其他所有侵略者造成其燃烧叠加层相等的伤害,范围为<Highlight>{Radius}</>。(冷却时间{Cooldown}秒。)
chatgpt
EN: When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
当侵略者受到非减益来源的伤害时,会对范围内其他所有侵略者造成其燃烧叠加层相等的伤害,范围为<Highlight>{Radius}</>。(冷却时间{Cooldown}秒。)
chatgpt
EN: When the invader's health reaches <Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</> it turns <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
当入侵者的生命值低于或等于<Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</>时,变为<Keyword>EBuffType::INVISIBILITY</>,持续<Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: When this tower applies a buff or a debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔施加增益或减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。
chatgpt
EN: When this tower applies a buff or debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当该塔施加增益或减益效果时,额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 个叠加效果。
chatgpt
EN: When this tower applies a debuff or buff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔施加减益或增益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
当此塔对入侵者施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 层。
chatgpt
EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks. <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Buff duration.
当此塔对敌人施加减益时,它会额外施加 <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> 堆叠。 <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 增益持续时间。
chatgpt
EN: Whenever <Keyword>EBuffType::PLAGUE</> spreads there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> for <Highlight>{{DURATION:number}}</> seconds.
每当<Keyword>EBuffType::PLAGUE</>传播时,有<Highlight>{{CHANCE:percent}}%</>的几率施加<Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</>,持续<Highlight>{{DURATION:number}}</>秒。
chatgpt
EN: Whenever <Keyword>EBuffType::SLOW_MOVEMENT</> debuff stacks are applied to an invader, the invader takes <Highlight>{{DAMAGE:number}}</> true damage per stack. Damage is applied even if the number of stacks to be applied exceeds the max number of stacks.
每当对入侵者施加 <Keyword>EBuffType::SLOW_MOVEMENT</> 的减益层数时,该入侵者每层受到 <Highlight>{{DAMAGE:number}}</> 点真实伤害。即使要施加的层数超过最大层数限制,也会造成伤害。
chatgpt
EN: Whenever a tower critically hits an invader it applies <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> stack for <Highlight>{{DURATION:number}}</> seconds, plus additional stacks for every <Highlight>{{INTERVAL:number}}</> damage dealt.
每当一个塔对入侵者造成暴击时,它在 <Highlight>{{DURATION:number}}</> 秒内施加 <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 叠加,并因每造成的 <Highlight>{{INTERVAL:number}}</> 伤害而获得额外叠加。
chatgpt
EN: Whenever a tower gains gold from <Keyword>EBuffType::GOLD_BUILDUP</>, that tower gains <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> and <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>.
每当一个塔从 <Keyword>EBuffType::GOLD_BUILDUP</> 处获得金币时,该塔获得 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> 和 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>。
chatgpt
EN: Whenever a trap or tower attacks an invader with <Highlight>0</> armor or fully penetrate its armor, it's struck by a moon beam dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the attack's damage again as true damage.
每当一个陷阱或塔攻击一个护甲为<Highlight>0</>的入侵者或完全穿透其护甲时,会被月光束击中,造成<Highlight>{{DAMAGE_PERCENT:percent}}%</>的攻击伤害作为真实伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: Whenever a trap or tower attacks an invader with <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> there's a <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> chance per damage dealt to cause lightning to strike the invader, dealing <Highlight>{{DAMAGE:number}}</> damage.
每当陷阱或塔攻击带有 <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> 的入侵者时,每造成 1 点伤害有 <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> 的概率召唤闪电劈中该入侵者,造成 <Highlight>{{DAMAGE:number}}</> 点伤害。
chatgpt
EN: Whenever an <Keyword>Keyword::Isolation</> invader within range dies, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> buff stacks for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当在范围内的 <Keyword>Keyword::Isolation</> 敌人被击杀时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> 增益效果的堆叠,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies: - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower. - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
每当受到 <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 减益的入侵者死亡时: - 若死于直接伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</>。 - 若死于减益伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>。
chatgpt
EN: Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies: - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower. - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
每当受到 <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> 减益的入侵者死亡时: - 若死于直接伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</>。 - 若死于减益伤害:对对应的陷阱或防御塔施加 <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>。
chatgpt
EN: Whenever an invader dies within <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> range, heal self for <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> of its max health.
每当有入侵者在 <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> 范围内死亡时,自身恢复 <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> 的最大生命值。
chatgpt
EN: Whenever an invader is killed it explodes, dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the killing blow's damage to all invaders within <Highlight>{{RADIUS:number}}</> range.
每当一个入侵者被击杀时,它会爆炸,对范围内所有入侵者造成<Highlight>{{DAMAGE_PERCENT:percent}}%</> 的击杀伤害,范围为<Highlight>{{RADIUS:number}}</>。
chatgpt (sanity-fix by PhroZenOne)
EN: Whenever the invader takes damage, gain <Highlight>1x</><Keyword>EBuffType::FLAT_ARMOR_INCREASE</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当入侵者受到伤害时,获得 <Highlight>1x</><Keyword>EBuffType::FLAT_ARMOR_INCREASE</> ,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever this tower attacks, all other traps and towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当此塔攻击时,范围内的所有其他陷阱和塔获得 <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益,持续 <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
chatgpt
EN: Whenever this tower or trap critically hits: Apply <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> to a random tower or trap within range for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
每当该塔或陷阱造成致命一击时:在范围内随机一个塔或陷阱施加<Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>,持续<Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
chatgpt
EN: Whenever your Commander takes damage, gain gold equal to the damage taken.
每当你的指挥官受到伤害时,获得与所受伤害相等的金币。
chatgpt
EN: Where am I?
我在哪里?
chatgpt (sanity-fix by PhroZenOne)
EN: Whetstone
磨刀石
chatgpt
EN: While <Keyword>EBuffType::INVISIBILITY</> heal for <Highlight>{{HEAL_SELF_ON_TRIGGER:HEAL:number}}</> every second.
在<Keyword>EBuffType::INVISIBILITY</>状态下,每秒恢复<Highlight>{{HEAL_SELF_ON_TRIGGER:HEAL:number}}</>。
chatgpt
EN: While intact: All enemies gain +{0} critical hit chance.
保持完好时:所有敌人获得+{0}的暴击率。
chatgpt
EN: Wildfire
野火
chatgpt