EN: Freezes the ground in target area.
Each second, invaders inside the area have a <Highlight>{{BLIZZ_FROZEN_GROUND:CHANCE:percent}}%</> chance per <Keyword>EBuffType::SLOW_MOVEMENT</> stack to become <Keyword>EBuffType::FROZEN</> for <Highlight>{{BLIZZ_FROZEN_GROUND:BUFF_DURATION:number}} (+{{BLIZZ_FROZEN_GROUND:BUFF_DURATION_PER_LEVEL:number}} per Commander level)</> seconds.
Towers inside the area have a <Highlight>{{BLIZZ_FROZEN_GROUND:CHANCE:percent}}%</> chance per damage dealt to apply <Keyword>EBuffType::FROZEN</> for <Highlight>{{BLIZZ_FROZEN_GROUND:BUFF_DURATION:number}} (+{{BLIZZ_FROZEN_GROUND:BUFF_DURATION_PER_LEVEL:number}} per Commander level)</> seconds.
Buildings inside the area are occupied <Highlight>{{BLIZZ_FROZEN_GROUND:BUILDING_DAMAGE:number}}</> steps. This effect can only be applied once per building.
冻结目标区域的地面。
每秒,区域内的入侵者每拥有一层 <Keyword>EBuffType::SLOW_MOVEMENT</>,就有 <Highlight>{{BLIZZ_FROZEN_GROUND:CHANCE:percent}}%</> 概率变为 <Keyword>EBuffType::FROZEN</>,持续 <Highlight>{{BLIZZ_FROZEN_GROUND:BUFF_DURATION:number}} (+{{BLIZZ_FROZEN_GROUND:BUFF_DURATION_PER_LEVEL:number}} per Commander level)</> 秒。
区域内的防御塔每造成一次伤害,都有 <Highlight>{{BLIZZ_FROZEN_GROUND:CHANCE:percent}}%</> 概率施加 <Keyword>EBuffType::FROZEN</>,持续 <Highlight>{{BLIZZ_FROZEN_GROUND:BUFF_DURATION:number}} (+{{BLIZZ_FROZEN_GROUND:BUFF_DURATION_PER_LEVEL:number}} per Commander level)</> 秒。
区域内的建筑会被占用 <Highlight>{{BLIZZ_FROZEN_GROUND:BUILDING_DAMAGE:number}}</> 步。该效果每个建筑只能生效一次。
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