Twisted Tower Tactics

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Showing 50 of 2062 translations (Page 18 of 42)
EN: Frozen
冰冻
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EN: Frozen Core
冰封之心
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EN: Frozen Domain
冰封领域
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EN: Frozen Idol
冰封神像
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EN: Frozen to the Core
冻彻骨髓
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EN: Fully upgrade a tower or trap.
将一座塔或一个陷阱完全升级。
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EN: Furthest Away From Commander
距离指挥官最远
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EN: Furthest Away From Tower
离塔最远
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EN: Gain 1 Fear everytime an isolated invader dies. Spend fear to activate your more powerful abilities.
每当一名被孤立的入侵者死亡时,获得1点恐惧。消耗恐惧以激活更强大的技能。
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EN: Gain 1 Flame every time a burning invader dies. Flame is consumed when using Ember's abilities.
每当一名处于燃烧状态的入侵者死亡时,获得1点火焰。使用 Ember 的技能会消耗火焰。
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EN: Gain 1 Scrap at the end of each wave and for every invader building you destroy. Scrap is used as a resource for the Tinkerer's abilities.
每波结束时以及每摧毁一座入侵者建筑时,获得1点废料。废料用于修补匠的技能。
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EN: Gain <Highlight>1</> extra stack of <Keyword>EBuffType::ATTACK_DAMAGE</> buff when an invader is killed.
当入侵者被击杀时,额外获得 <Highlight>1</> 层 <Keyword>EBuffType::ATTACK_DAMAGE</> 增益。
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EN: Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
每次攻击获得<Highlight>1</>层<Keyword>EBuffType::BUILDUP</>增益。
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EN: Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
每次攻击获得<Highlight>1</>层<Keyword>EBuffType::BUILDUP</>增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
暴击时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds whenever the Commander kills an invader.
每当指挥官击杀入侵者时,获得<Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>增益,持续<Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</>秒。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buffs for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds after critically hitting an invader.
对入侵者造成暴击后,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> 增益,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
每次攻击获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
每次攻击获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
范围内每有一名入侵者死亡时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
范围内每有一名入侵者死亡时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
击杀入侵者时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
击杀入侵者时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
每当有入侵者在范围内死亡时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</>。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever this tower or trap kills an invader.
每当该塔或陷阱击杀入侵者时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</>。
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
暴击时,获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> 增益,持续 <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> 秒。
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EN: Gain <Highlight>{{GAIN_GOLD:number}}</> gold whenever you destroy a building.
每当你摧毁一座建筑时,获得 <Highlight>{{GAIN_GOLD:number}}</> 金币。
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EN: Gain <Highlight>{{GAIN_GOLD:number}}</> gold.
获得 <Highlight>{{GAIN_GOLD:number}}</> 金币。
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EN: Gain <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> experience at the end of each wave. At the beginning of every wave your Commander takes <N_Highlight>{{DAMAGE:number}}</> damage.
每波结束时获得 <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> 点经验。每波开始时你的指挥官承受 <N_Highlight>{{DAMAGE:number}}</> 点伤害。
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EN: Gain <Highlight>{{MODULES:number}}</> random modules. <Highlight>{{LEVELS:number}}</> random towers or traps levels up.
获得 <Highlight>{{MODULES:number}}</> 个随机模块。<Highlight>{{LEVELS:number}}</> 个随机塔或陷阱提升1级。
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EN: Gain <Highlight>{{MODULES:number}}</> random modules. At the end of every wave, randomize all modules in your inventory.
获得 <Highlight>{{MODULES:number}}</> 个随机模块。每波结束时,随机重置你背包中的所有模块。
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EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
每个范围内带有 <Keyword>EBuffType::BURN</> 的入侵者都会使攻击速度提升 <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</>。
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EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
每个范围内带有 <Keyword>EBuffType::BURN</> 的入侵者都会使攻击速度提升 <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</>。
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EN: Gain <Highlight>{{RESOURCE_GAIN:number}}</> Resource when destroying enemy buildings. Start the game with <Highlight>{{MODULES:number}}</> modules. All your towers and traps are <N_Highlight>{{VALUE:percent}}%</> more expensive.
摧毁敌方建筑时获得 <Highlight>{{RESOURCE_GAIN:number}}</> 点资源。开局拥有 <Highlight>{{MODULES:number}}</> 个模块。你的所有防御塔与陷阱价格提高 <N_Highlight>{{VALUE:percent}}%</>。
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EN: Gain Artifact
获得神器
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EN: Gain Module
获得模块
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EN: Gain Tower
获得塔
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EN: Gain a bonus attack every <Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</> seconds.
每<Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</>秒获得一次额外攻击。
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EN: Gain a bonus attack everytime this tower or trap kills an invader.\r <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> Attack damage.
每当该塔或陷阱击杀入侵者时获得一次额外攻击。\r <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> 攻击伤害。
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EN: Gain {0} bonus experience each wave. When destroyed: invaders stop spawning from here.
每波获得 {0} 额外经验。被摧毁时:此处停止生成入侵者。
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EN: Gained {0} gold from {1}.
从 {1} 获得了 {0} 金币。
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EN: Gains an aura which grants armor to all allies within <Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</> range.
获得一个光环,为<Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</>范围内的所有盟友提供护甲。
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EN: Game
游戏
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EN: Game Speed
游戏速度
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EN: Gem of True Sight
真视宝石
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EN: General
将军
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EN: Germ Warfare
细菌战
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EN: Get out of our land!
滚出我们的土地!
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EN: Gilded Shots
镀金射击
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EN: Global Upgrade
全局升级
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