Twisted Tower Tactics

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EN: Complete Act 3 with <Highlight>Tinkerer</>.
Complete Act 3 with <Highlight>Tinkerer</>.
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EN: Conditions
Conditions
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EN: Conditions
Conditions
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EN: Conditions
Conditions
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EN: Conduction
Conduction
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EN: Confusion
Confusion
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EN: Congratulations!
Congratulations!
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EN: Conqueror
Conqueror
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EN: Conqueror's Flag
Conqueror's Flag
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EN: Consume Soul
Consume Soul
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EN: Contextual Action
Contextual Action
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EN: Continue
Continue
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EN: Continue to next wave
Continue to next wave
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EN: Continue to next wave
Continue to next wave
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EN: Continuously throws out smoke bombs lasting <Highlight>{{BANDIT_LORD:DURATION:number}}</> seconds, making all invaders inside <Keyword>EBuffType::INVISIBILITY</>. At <Highlight>75%</>, <Highlight>50%</> and <Highlight>25%</> health the Bandit Lord will remove all debuffs and teleport to a random invader.
Continuously throws out smoke bombs lasting <Highlight>{{BANDIT_LORD:DURATION:number}}</> seconds, making all invaders inside <Keyword>EBuffType::INVISIBILITY</>. At <Highlight>75%</>, <Highlight>50%</> and <Highlight>25%</> health the Bandit Lord will remove all debuffs and teleport to a random invader.
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EN: Convert all of your health, where you gain <Highlight>{{GOLD_PER_HEAL:number}}</> gold for each point of health you currently have. When you gain health, you instead gain <Highlight>{{GOLD_PER_HEAL:number}}</> gold, and when you take damage you instead lose <Highlight>{{GOLD_PER_DAMAGE:number}}</> gold. If your gold reaches 0, your Commander dies.
Convert all of your health, where you gain <Highlight>{{GOLD_PER_HEAL:number}}</> gold for each point of health you currently have. When you gain health, you instead gain <Highlight>{{GOLD_PER_HEAL:number}}</> gold, and when you take damage you instead lose <Highlight>{{GOLD_PER_DAMAGE:number}}</> gold. If your gold reaches 0, your Commander dies.
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EN: Cooldown: {0} {1}.
Cooldown: {0} {1}.
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EN: Corrupted Apple
Corrupted Apple
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EN: Corrupted Slayer
Corrupted Slayer
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EN: Corrupter
Corrupter
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EN: Corruption
Corruption
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EN: Corruption
Corruption
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EN: Corruption
Corruption
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EN: Corruption
Corruption
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EN: Cost:
Cost:
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EN: Cost:
Cost:
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EN: Cost:
Cost:
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EN: Cost:
Cost:
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EN: Cradle to Grave
Cradle to Grave
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EN: Craft (1 Energy)
Craft (1 Energy)
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EN: Craft Module
Craft Module
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EN: Craft Module
Craft Module
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EN: Craft a Module
Craft a Module
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EN: Craft: {0}
Craft: {0}
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EN: Crafted
Crafted
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EN: Crafts a new, random module. Chances to get higher quality modules increase with Commander level.
Crafts a new random module. Chances to get higher-quality modules increase with Commander level.
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EN: Creeping Vulnerability
Creeping Vulnerability
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EN: Crescendo
Crescendo
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EN: Critical Damage {0}
Critical Damage {0}
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EN: Critical Hit Chance
Critical Hit Chance
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EN: Critical Hit Damage
Critical Hit Damage
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EN: Critical hit chance increase
Critical hit chance increase
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EN: Critical hits have a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to trigger a bonus attack.
Critical hits have a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to trigger a bonus attack.
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EN: Critically hit <Highlight>{{GOAL:number}}</> times.
Critically hit <Highlight>{{GOAL:number}}</> times.
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EN: Critically hit with your traps and Towers <Highlight>{0}</> times.
Critically hit with your traps and Towers <Highlight>{0}</> times.
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EN: Crusader
Crusader
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EN: Crusader
Crusader
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EN: Cryofreeze
Cryofreeze
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EN: Cult Leader
Cult Leader
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EN: Cult Leader
Cult Leader
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