Twisted Tower Tactics

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Showing 50 of 2062 translations (Page 20 of 42)
EN: Heal, heals the commander for 100 health.
Heal, restores 100 health to the commander.
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EN: Healer
Healer
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EN: Healer+
Healer+
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EN: Healing reduction increases to 100% (from 60%).
Healing reduction increases to 100% (from 60%).
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EN: Healing reduction increases to 60% (from 30%).
Healing reduction increases to 60% (from 30%).
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EN: Heals invaders within <Highlight>{{HIGH_PRIESTESS:RANGE:number}}</> range for <Highlight>{{HIGH_PRIESTESS:HEAL:percent}}%</> of their max health every second. Each time a Spirit Healer expires it heals the High-Priestess for <Highlight>5%</> of her max health.
Heals invaders within <Highlight>{{HIGH_PRIESTESS:RANGE:number}}</> range for <Highlight>{{HIGH_PRIESTESS:HEAL:percent}}%</> of their max health every second. Each time a Spirit Healer expires it heals the High-Priestess for <Highlight>5%</> of her max health.
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EN: Heals the invader for <Highlight>{AppliedHeal}%</> of its max health per second.
Heals the invader for <Highlight>{AppliedHeal}%</> of its max health per second.
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EN: Heals the invader for <Highlight>{Heal}%</> of its max health per stack per second.
Heals the invader for <Highlight>{Heal}%</> of its max health per stack per second.
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EN: Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
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EN: Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
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EN: Health
Health
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EN: Health Increase
Health Increase
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EN: Health healed: {0}
Health healed: {0}
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EN: Health healed: {0}
Health healed: {0}
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EN: Health healed: {0}\r Gold gained: {1}
Health healed: {0}\r Gold gained: {1}
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EN: Health prevented: {0}\r Damage dealt: {1}
Health prevented: {0}\r Damage dealt: {1}
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EN: Health:
Health:
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EN: Health: {currentHealth} / {maxHealth}
Health: {currentHealth} / {maxHealth}
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EN: Heart of Midas
Heart of Midas
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EN: Heartpiercer
Heartpiercer
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EN: Heartpiercer Rounds
Heartpiercer Rounds
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EN: Heartseeker
Heartseeker
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EN: Hellfire
Hellfire
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EN: Herald Bearer
Herald Bearer
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EN: Herald Bearer
Herald Bearer
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EN: Herald Bearer
Herald Bearer
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EN: Herald Bearer+
Herald Bearer+
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EN: Herbalist
Herbalist
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EN: Hi, and thanks for jumping into our game!\r \r Just a quick heads-up: while you play this beta, we’ll be gathering some data about how you interact with the game, including your choices and performance. This helps us understand what’s working and what could be improved, so we can make the game even better for everyone.\r \r Thanks for being part of making this game awesome!
Hi, and thanks for jumping into our game!\r \r Just a quick heads-up: while you play this beta, we’ll be gathering some data about how you interact with the game, including your choices and performance. This helps us understand what’s working and what could be improved, so we can make the game even better for everyone.\r \r Thanks for being part of making this game awesome!
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EN: Hide
Conceal
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EN: Hide
Hide
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EN: Hide
Conceal
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EN: Hide
Conceal
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EN: High Priestess
High Priestess
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EN: High Voltage
High Voltage
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EN: High speed
High speed
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EN: Highest Current Health
Highest Current Health
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EN: Highest Max Health
Highest Max Health
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EN: Highlight Towers
Highlight Towers
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EN: Hits triggers a smaller secondary explosion dealing <Highlight>{{SECONDARY_EXPLOSION_BOMB_TOWER:DAMAGE_PERCENT:percent}}%</> damage after <Highlight>{{SECONDARY_EXPLOSION_BOMB_TOWER:DELAY:number}}</> second.
Hits triggers a smaller secondary explosion dealing <Highlight>{{SECONDARY_EXPLOSION_BOMB_TOWER:DAMAGE_PERCENT:percent}}%</> damage after <Highlight>{{SECONDARY_EXPLOSION_BOMB_TOWER:DELAY:number}}</> second.
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EN: Holy Presence
Holy Presence
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EN: Hostile Buildings
Hostile Buildings
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EN: Hostile enemy buildings can appear when exploring.
Hostile enemy structures may emerge while exploring.
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EN: How far the attacks can reach.
How far the attacks can reach.
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EN: How large area the attack affects.
How large area the attack affects.
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EN: How many different invaders are attacked at the same time.
How many different invaders are attacked at the same time.
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EN: How many times more damage a critical hit deals.
How many times more damage a critical hit deals.
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EN: How many times per second an attack is performed.
How many times per second an attack is performed.
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EN: How much health your commander has. When this reaches 0 you're going to have a bad time.
How much health your commander has. When this reaches 0 you're going to have a bad time.
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EN: How much of the enemy armor which is ignored when dealing damage.
How much of the enemy armor which is ignored when dealing damage.
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