Twisted Tower Tactics

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Showing 50 of 2062 translations (Page 18 of 42)
EN: Frozen
Frozen
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EN: Frozen Core
Frozen Core
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EN: Frozen Domain
Frozen Domain
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EN: Frozen Idol
Frozen Idol
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EN: Frozen to the Core
Frozen to the Core
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EN: Fully upgrade a tower or trap.
Fully upgrade a tower or trap.
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EN: Furthest Away From Commander
Furthest Away From Commander
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EN: Furthest Away From Tower
Furthest Away From Tower
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EN: Gain 1 Fear everytime an isolated invader dies. Spend fear to activate your more powerful abilities.
Gain 1 Fear everytime an isolated invader dies. Spend fear to activate your more powerful abilities.
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EN: Gain 1 Flame every time a burning invader dies. Flame is consumed when using Ember's abilities.
Gain 1 Flame every time a burning invader dies. Flame is consumed when using Ember's abilities.
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EN: Gain 1 Scrap at the end of each wave and for every invader building you destroy. Scrap is used as a resource for the Tinkerer's abilities.
Gain 1 Scrap at the end of each wave and for every invader building you destroy. Scrap is used as a resource for the Tinkerer's abilities.
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EN: Gain <Highlight>1</> extra stack of <Keyword>EBuffType::ATTACK_DAMAGE</> buff when an invader is killed.
Gain <Highlight>1</> extra stack of <Keyword>EBuffType::ATTACK_DAMAGE</> buff when an invader is killed.
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EN: Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
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EN: Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
Gain <Highlight>1</> stack of <Keyword>EBuffType::BUILDUP</> buff every attack.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds whenever the Commander kills an invader.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds whenever the Commander kills an invader.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buffs for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds after critically hitting an invader.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buffs for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds after critically hitting an invader.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever this tower or trap kills an invader.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever this tower or trap kills an invader.
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EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
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EN: Gain <Highlight>{{GAIN_GOLD:number}}</> gold whenever you destroy a building.
Gain <Highlight>{{GAIN_GOLD:number}}</> gold whenever you destroy a building.
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EN: Gain <Highlight>{{GAIN_GOLD:number}}</> gold.
Gain <Highlight>{{GAIN_GOLD:number}}</> gold.
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EN: Gain <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> experience at the end of each wave. At the beginning of every wave your Commander takes <N_Highlight>{{DAMAGE:number}}</> damage.
Gain <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> experience at the end of each wave. At the beginning of every wave your Commander takes <N_Highlight>{{DAMAGE:number}}</> damage.
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EN: Gain <Highlight>{{MODULES:number}}</> random modules. <Highlight>{{LEVELS:number}}</> random towers or traps levels up.
Gain <Highlight>{{MODULES:number}}</> random modules. <Highlight>{{LEVELS:number}}</> random towers or traps levels up.
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EN: Gain <Highlight>{{MODULES:number}}</> random modules. At the end of every wave, randomize all modules in your inventory.
Gain <Highlight>{{MODULES:number}}</> random modules. At the end of every wave, randomize all modules in your inventory.
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EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
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EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
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EN: Gain <Highlight>{{RESOURCE_GAIN:number}}</> Resource when destroying enemy buildings. Start the game with <Highlight>{{MODULES:number}}</> modules. All your towers and traps are <N_Highlight>{{VALUE:percent}}%</> more expensive.
Gain <Highlight>{{RESOURCE_GAIN:number}}</> Resource when destroying enemy buildings. Start the game with <Highlight>{{MODULES:number}}</> modules. All your towers and traps are <N_Highlight>{{VALUE:percent}}%</> more expensive.
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EN: Gain Artifact
Acquire Artifact
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EN: Gain Module
Gain Module
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EN: Gain Tower
Gain Tower
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EN: Gain a bonus attack every <Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</> seconds.
Gain a bonus attack every <Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</> seconds.
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EN: Gain a bonus attack everytime this tower or trap kills an invader.\r <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> Attack damage.
Gain a bonus attack everytime this tower or trap kills an invader.\r <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> Attack damage.
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EN: Gain {0} bonus experience each wave. When destroyed: invaders stop spawning from here.
Gain {0} bonus experience each wave. When destroyed: invaders stop spawning from here.
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EN: Gained {0} gold from {1}.
Gained {0} gold from {1}.
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EN: Gains an aura which grants armor to all allies within <Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</> range.
Gains an aura which grants armor to all allies within <Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</> range.
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EN: Game
Game
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EN: Game Speed
Game Speed
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EN: Gem of True Sight
Gem of True Sight
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EN: General
General
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EN: Germ Warfare
Germ Warfare
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EN: Get out of our land!
Leave our territory!
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EN: Gilded Shots
Gilded Shots
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EN: Global Upgrade
Global Upgrade
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