Twisted Tower Tactics

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EN: <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Increased duration for all buffs applied by this trap.
该陷阱施加的所有增益持续时间提高 <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</>。
chatgpt (sanity-fix by PhroZenOne)
EN: <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Increased duration for all buffs applied by this trap.
<Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 增加此陷阱施加的所有增益持续时间。
chatgpt
EN: <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Increased duration for all buffs applied by this trap.
<Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 增加此陷阱施加的所有增益持续时间。
chatgpt
EN: <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Increased duration for all buffs applied by this trap.
<Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 增加此陷阱施加的所有增益持续时间。
chatgpt
EN: <Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Increased duration for all buffs applied by this trap.
<Highlight>+{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> 所有由此陷阱施加的增益效果持续时间增加。
chatgpt
EN: <Highlight>+{{MULTIPLY_EXPERIENCE_GAINED:VALUE:percent}}%</> experience gain for this tower or trap.
<Highlight>+{{MULTIPLY_EXPERIENCE_GAINED:VALUE:percent}}%</> 该塔或陷阱的经验收益。
chatgpt
EN: <Highlight>+{{MULTIPLY_MAX_HEALTH:VALUE:percent}}%</> Maximum health.
<Highlight>+{{MULTIPLY_MAX_HEALTH:VALUE:percent}}%</> 的最大生命值。
chatgpt
EN: <Highlight>+{{MULTIPLY_MOVEMENT_SPEED:VALUE:percent}}%</> Movement speed.
<Highlight>+{{MULTIPLY_MOVEMENT_SPEED:VALUE:percent}}%</> 移动速度。
chatgpt
EN: <Highlight>+{{SCRAP_PRODUCTION_PER_BUILDING_IN_RANGE:VALUE:number}}</> Scrap production for each building within range.
范围内每座建筑的废料产量<Highlight>+{{SCRAP_PRODUCTION_PER_BUILDING_IN_RANGE:VALUE:number}}</>。
chatgpt
EN: <Highlight>+{{SCRAP_PRODUCTION_PER_ENERGIZED_STACK:VALUE:number}}</> additional Scrap production for each stack of <Keyword>EBuffType::ENERGIZED</>.
每层<Keyword>EBuffType::ENERGIZED</>使废料产量额外<Highlight>+{{SCRAP_PRODUCTION_PER_ENERGIZED_STACK:VALUE:number}}</>。
chatgpt
EN: <Highlight>{Chance}%</> chance to attack again whenever this tower kills an Invader. <Highlight>+{BaseDamage}% (+{DamagePerLevel}% per Commander level)</> Attack damage.
该塔击杀一名入侵者时,有 <Highlight>{Chance}%</> 几率再次攻击。 <Highlight>+{BaseDamage}%(每级指挥官等级 +{DamagePerLevel}%)</> 攻击伤害。
chatgpt
EN: <Highlight>{Chance}%</> chance to attack again whenever this tower kills an Invader. <Highlight>+{Damage}%</> Attack damage.
该塔击杀一名入侵者时,有 <Highlight>{Chance}%</> 几率再次攻击。 <Highlight>+{Damage}%</> 攻击伤害。
chatgpt
EN: <Highlight>{Chance}%</> chance to trigger a bonus attack when attacking. <Highlight>+{BaseSpeed}% (+{SpeedPerLevel}% per Commander level)</> Attack speed.
攻击时有 <Highlight>{Chance}%</> 几率触发一次额外攻击。 <Highlight>+{BaseSpeed}%(每级指挥官等级 +{SpeedPerLevel}%)</> 攻击速度。
chatgpt
EN: <Highlight>{Chance}%</> chance to trigger a bonus attack when attacking. <Highlight>+{Speed}%</> Attack speed.
攻击时有 <Highlight>{Chance}%</> 的几率触发一次额外攻击。 <Highlight>+{Speed}%</> 攻击速度。
chatgpt
EN: <Highlight>{{BLIZZ_ICE_STATUE_4:CHANCE:percent}}%</> that a <Keyword>EBuffType::FROZEN</> invader generates <Highlight>1</> gold on death. Current total number of Statues of Frost: <Highlight>{0}</> Statues.
<Keyword>EBuffType::FROZEN</> 状态的入侵者死亡时有 <Highlight>{{BLIZZ_ICE_STATUE_4:CHANCE:percent}}%</> 几率生成 <Highlight>1</> 金币。 当前霜冻雕像总数:<Highlight>{0}</> 座。
chatgpt
EN: <Highlight>{{CHANGE_DAMAGE_TAKEN:DAMAGE:number}}</> to all incoming damage. This is calculated before armor reduction.
对所有受到的伤害增加 <Highlight>{{CHANGE_DAMAGE_TAKEN:DAMAGE:number}}</>。该数值在护甲减伤之前计算。
chatgpt (sanity-fix by PhroZenOne)
EN: <Highlight>{{CHANGE_DAMAGE_TAKEN_PERCENT:DAMAGE_PERCENT:percent}}%</> damage taken from splash damage.
<Highlight>{{CHANGE_DAMAGE_TAKEN_PERCENT:DAMAGE_PERCENT:percent}}%</> 从溅射伤害中受到的伤害。
chatgpt
EN: <Highlight>{{ON_ATTACK:CHANCE:percent}}%</> chance on attack to trigger an additional attack. Each bonus attack may also trigger an additional attack.
<Highlight>{{ON_ATTACK:CHANCE:percent}}%</> 攻击时触发额外攻击的几率。每个额外攻击可能还会触发额外攻击。
chatgpt
EN: <Keyword>EBuffType::ARMOR_REDUCTION</> can cause the invaders' armor to become negative (making them take increased damage).
<Keyword>EBuffType::ARMOR_REDUCTION</> 可以使入侵者的护甲变为负值(使其受到更高的伤害)。
chatgpt
EN: <Keyword>EBuffType::BURN</> deals <Highlight>1</> bonus magic damage for every other Armor the invader has.
<Keyword>EBuffType::BURN</> 会根据入侵者拥有的其他护甲,每点额外造成 <Highlight>1</> 点魔法伤害。
chatgpt
EN: <Keyword>EBuffType::BURN</> deals <Highlight>double</> damage, but its duration is reduced by <N_Highlight>50%</>.
<Keyword>EBuffType::BURN</> 造成的伤害变为<Highlight>双倍</>,但持续时间减少 <N_Highlight>50%</>。
chatgpt
EN: <Keyword>EBuffType::BURN</> deals damage every <Highlight>0.75</> seconds instead of every 1 second.
<Keyword>EBuffType::BURN</> 每 <Highlight>0.75</> 秒造成一次伤害,而不是每 1 秒一次。
chatgpt
EN: <Keyword>EBuffType::BURN</> deals damage every <Highlight>0.75</> seconds instead of every second.
<Keyword>EBuffType::BURN</> 每 <Highlight>0.75</> 秒造成一次伤害,而不是每秒一次。
chatgpt
EN: <Keyword>EBuffType::DECREASE_HEALTH</> max stacks increased by <Highlight>{{VALUE:number}}</>. Gain <Highlight>{{MODULES:number}}</> Cursed Arrow Insignia modules.
<Keyword>EBuffType::DECREASE_HEALTH</>的最大叠加层增加<Highlight>{{VALUE:number}}</>。获得<Highlight>{{MODULES:number}}</>个被诅咒的箭头徽章模块。
chatgpt
EN: <Keyword>EBuffType::FROZEN</> lasts <Highlight>+{{EXTEND_FROZEN_DURATION_ON_TRIGGER:VALUE:number}}</> seconds longer on invaders within range.
射程内入侵者的 <Keyword>EBuffType::FROZEN</> 持续时间延长 <Highlight>+{{EXTEND_FROZEN_DURATION_ON_TRIGGER:VALUE:number}}</> 秒。
chatgpt
EN: <Keyword>EBuffType::HEALING_REDUCTION</> deals {{POISON_CONVERT_HEAL_TO_DAMAGE_PERCENT:percent}}% damage of the amount that would be healed.
<Keyword>EBuffType::HEALING_REDUCTION</> 造成本应被治疗量的 {{POISON_CONVERT_HEAL_TO_DAMAGE_PERCENT:percent}}% 伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: <Keyword>EBuffType::HEALING_REDUCTION</> reduces healing by <Highlight>100%</> instead of 50%. Invaders afflicted by <Keyword>EBuffType::HEALING_REDUCTION</> take <Highlight>{{VALUE:percent}}%</> increased damage from <Keyword>EBuffType::BURN</>, <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> and <Keyword>EBuffType::PLAGUE</>.
<Keyword>EBuffType::HEALING_REDUCTION</>的治疗效果减少<Highlight>100%</>而不是50%。受到<Keyword>EBuffType::HEALING_REDUCTION</>影响的侵略者将受到来自<Keyword>EBuffType::BURN</>、<Keyword>EBuffType::DAMAGE_ON_MOVEMENT</>和<Keyword>EBuffType::PLAGUE</>的<Highlight>{{VALUE:percent}}%</>额外伤害。
chatgpt
EN: <Keyword>EBuffType::PLAGUE</> deals damage <Highlight>every second</> instead of every <Highlight>1.5</> seconds.
<Keyword>EBuffType::PLAGUE</> 改为 <Highlight>每秒</> 造成伤害,而不是每 <Highlight>1.5</> 秒一次。
chatgpt
EN: <Keyword>EBuffType::PLAGUE</> deals damage <Highlight>every second</> instead of every <Highlight>1.5</> seconds.
<Keyword>EBuffType::PLAGUE</> 改为 <Highlight>每秒</> 造成伤害,而不是每 <Highlight>1.5</> 秒一次。
chatgpt
EN: <Keyword>EBuffType::PLAGUE</> debuff spread range increased by <Highlight>{{INCREASE_PLAGUE_SPREAD_RANGE_AMOUNT:number}}</>. All invaders who it spreads to get <Highlight>{{PLAGUE_BONUS_SPREAD_STACKS_MODIFIER:number}} additional stack</>.
<Keyword>EBuffType::PLAGUE</> debuff传播范围增加<Highlight>{{INCREASE_PLAGUE_SPREAD_RANGE_AMOUNT:number}}</>。所有传播到的入侵者获得<Highlight>{{PLAGUE_BONUS_SPREAD_STACKS_MODIFIER:number}}额外叠加</>。
chatgpt (sanity-fix by PhroZenOne)
EN: <N_Highlight>{{MODIFY_ATTACK_RANGE:VALUE:number}}</> Range.
<N_Highlight>{{MODIFY_ATTACK_RANGE:VALUE:number}}</> 射程。
chatgpt
EN: <N_Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> Buff stack applied.
施加的增益层数 <N_Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</>。
chatgpt
EN: <N_Highlight>{{MODIFY_BUILDING_DAMAGE:VALUE:number}}</> Building occupation.
<N_Highlight>{{MODIFY_BUILDING_DAMAGE:VALUE:number}}</> Building occupation.
chatgpt
EN: <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> Attack Damage.
<N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> 攻击伤害。
chatgpt
EN: <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</> damage but the attack bounces <Highlight>{{MODIFY_MAX_BOUNCES:VALUE:number}}</> times to targets within <Highlight>{{MODIFY_BOUNCE_RANGE:VALUE:number}}</> range.
伤害提高 <N_Highlight>{{MULTIPLY_ATTACK_DAMAGE:VALUE:percent}}%</>,但攻击会在 <Highlight>{{MODIFY_BOUNCE_RANGE:VALUE:number}}</> 范围内对目标弹射 <Highlight>{{MODIFY_MAX_BOUNCES:VALUE:number}}</> 次。
chatgpt
EN: <N_Highlight>{{MULTIPLY_ATTACK_SPEED:VALUE:percent}}%</> Attack Speed
<N_Highlight>{{MULTIPLY_ATTACK_SPEED:VALUE:percent}}%</> 攻击速度
chatgpt
EN: <b>Gives the target tower:</> <BuffDescription>EBuffType::ENLIST_COMMANDER</>
<b>给予目标塔:</> <BuffDescription>EBuffType::ENLIST_COMMANDER</>
chatgpt
EN: <b>Gives the target tower:</> <BuffDescription>EBuffType::ENLIST_OPPRESSOR</>
<b>给予目标塔:</> <BuffDescription>EBuffType::ENLIST_OPPRESSOR</>
chatgpt
EN: <b>Gives the target tower:</> <BuffDescription>EBuffType::ENLIST_RECRUIT</>
<b>给予目标塔:</> <BuffDescription>EBuffType::ENLIST_RECRUIT</>
chatgpt
EN: <b>Gives the target tower:</> <BuffDescription>EBuffType::ENLIST_SPECIALIST</>
<b>给予目标塔:</> <BuffDescription>EBuffType::ENLIST_SPECIALIST</>
chatgpt
EN: <b>Gives the target tower:</> <BuffDescription>EBuffType::ENLIST_VETERAN</>
<b>给予目标塔:</> <BuffDescription>EBuffType::ENLIST_VETERAN</>
chatgpt
EN: <b>Per stack:</> Increases armor and magic resistance by <Highlight>{ArmorIncrease}%</> Heals for <Highlight>{HealthRegenAmount}%</> max health each second Increases movement speed by <Highlight>{MovementSpeedIncrease}%</>.
<b>每层:</> 护甲和魔法抗性提高 <Highlight>{ArmorIncrease}%</> 每秒治疗相当于最大生命值 <Highlight>{HealthRegenAmount}%</> 的生命值 移动速度提高 <Highlight>{MovementSpeedIncrease}%</>。
chatgpt
EN: ?
?
chatgpt (sanity-fix by PhroZenOne)
EN: ??
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chatgpt (sanity-fix by PhroZenOne)
EN: ???
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chatgpt (sanity-fix by PhroZenOne)
EN: ????
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chatgpt (sanity-fix by PhroZenOne)
EN: A Champion Appears!
一位冠军出现了!
chatgpt
EN: A Champion of the enemy forces.
敌军的冠军。
chatgpt (sanity-fix by PhroZenOne)
EN: A New Adversary Appears!
出现了一位新的对手!
chatgpt
EN: A commander of the enemy forces.
敌军的指挥官。
chatgpt