Twisted Tower Tactics

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Showing 50 of 3145 translations (Page 53 of 63)
EN: The attack always critically strikes if the armor penetration is equal to or greater than the target's armor.
如果护甲穿透等于或大于目标的护甲,则攻击始终会造成暴击。
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EN: The attack deals <Highlight>+{{MULTIPLY_ATTACK_DAMAGE_ON_HIT:VALUE:percent}}%</> damage to <Keyword>Keyword::ISOLATION</> invaders.
攻击对<Keyword>Keyword::ISOLATION</>入侵者造成<Highlight>+{{MULTIPLY_ATTACK_DAMAGE_ON_HIT:VALUE:percent}}%</>伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: The bank offers an additional Loan service you can take instead of the deposition service.
银行额外提供贷款服务,你可以选择贷款而不是存款。
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EN: The bounties can be rerolled to generate new bounties to choose from.
你可以重掷悬赏任务,以生成新的可选悬赏任务。
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EN: The commander gains <Highlight>{{BLIZZ_ICE_STATUE_1:AMOUNT:number}}</> Armor per Statue of Winter at the start of each wave. Current bonus: <Highlight>+{0}</> Armor.
每波开始时,指挥官每拥有一座冬之雕像就获得 <Highlight>{{BLIZZ_ICE_STATUE_1:AMOUNT:number}}</> 点护甲。 当前加成:<Highlight>+{0}</> 点护甲。
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EN: The first item you purchase in each shop is free. Shops are more likely to appear when exploring.
在每个商店中,你购买的第一件物品是免费的。在探索时,商店更可能出现。
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EN: The invader is considered isolated regardless of how many nearby allies it has.
该侵略者被视为孤立,无论身边有多少盟友。
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EN: The invader is considered isolated regardless of how many nearby allies it has.
该侵略者被视为孤立,无论身边有多少盟友。
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EN: The invader is frozen in place and cannot move. If a frozen invader were to die it explodes, dealing <Highlight>{ExplosionFlatDamage} + {ExplosionMaxHealthPercentageDamage}%</> of its max healh as damage to all invaders within <Highlight>{ExplosionRange}</> range.
入侵者被冰冻在原地,无法移动。 如果一个被冻结的入侵者死亡,会发生爆炸,对 <Highlight>{ExplosionRange}</> 范围内所有入侵者造成相当于其最大生命值 <Highlight>{ExplosionFlatDamage} + {ExplosionMaxHealthPercentageDamage}%</> 的伤害。
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EN: The invader is frozen in place and cannot move. If a frozen invader were to die it explodes, dealing <Highlight>{ExplosionFlatDamage} + {ExplosionMaxHealthPercentageDamage}%</> of its max healh as damage to all invaders within <Highlight>{ExplosionRange}</> range.
入侵者被冰冻在原地,无法移动。 如果一个被冻结的入侵者死亡,会发生爆炸,对 <Highlight>{ExplosionRange}</> 范围内所有入侵者造成相当于其最大生命值 <Highlight>{ExplosionFlatDamage} + {ExplosionMaxHealthPercentageDamage}%</> 的伤害。
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EN: The invader is revealed and can be targeted by towers.
该侵略者被揭示并可以被塔目标锁定。
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EN: The invader is revealed and can be targeted by towers.
入侵者被揭示,可以被塔攻击。
chatgpt (sanity-fix by PhroZenOne)
EN: The invader is stunned and cannot move.
侵略者被震慑,无法移动。
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EN: The invader is stunned and cannot move.
侵略者被震慑,无法移动。
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EN: The invader takes <Highlight>{AppliedDamageIncrease}%</> increased damage.
侵略者受到<Highlight>{AppliedDamageIncrease}%</>额外伤害。
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EN: The invader takes <Highlight>{DamageIncrease}%</> increased damage per stack of <Keyword>EBuffType::SLOW_MOVEMENT</> it has.
入侵者每拥有一层 <Keyword>EBuffType::SLOW_MOVEMENT</> 减益,其受到的伤害提高 <Highlight>{DamageIncrease}%</>。
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EN: The invader's isolation range is decreased by <Highlight>{AppliedRangeDecrease}</>.
侵略者的隔离范围减少<Highlight>{AppliedRangeDecrease}</>。
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EN: The invader's isolation range is decreased by <Highlight>{RangeDecrease}</>.
侵略者的隔离范围减少<Highlight>{RangeDecrease}</>。
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EN: The invaders have had the audacity to construct buildings in your land. Inspect the building by clicking on it.
入侵者竟然在你的土地上建造建筑。 通过点击建筑进行检查。
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EN: The lava field deals <Highlight>{{MODIFY_LINGERING_FIELD_DAMAGE_PER_DEBUFF_STACK:VALUE:number}}</> additional damage per <Keyword>EBuffType::BURN</> stack.
熔岩地带每层 <Keyword>EBuffType::BURN</> 会额外造成 <Highlight>{{MODIFY_LINGERING_FIELD_DAMAGE_PER_DEBUFF_STACK:VALUE:number}}</> 点伤害。
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EN: The lava field lasts for <Highlight>{{MODIFY_LINGERING_FIELD_DURATION:VALUE:number}}</> seconds longer.
熔岩地带持续时间延长 <Highlight>{{MODIFY_LINGERING_FIELD_DURATION:VALUE:number}}</> 秒。
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EN: The next 3 waves will be 15%, 30% and then 45% more difficult.
接下来的 3 波难度将依次提高 15%、30%,然后提高 45%。
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EN: The next time your Commander would take lethal damage, they instead become immune to damage for <Highlight>{{DURATION:number}}</> seconds. After this duration your Commander heals for <Highlight>{{HEAL:number}}</> health.
下一次你的指挥官将受到致命伤害时,改为在 <Highlight>{{DURATION:number}}</> 秒内免疫伤害。持续时间结束后,你的指挥官回复 <Highlight>{{HEAL:number}}</> 点生命值。
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EN: The next {{CHALLENGE_DURATION:number}} areas you explore are guaranteed to be hostile.
接下来的{{CHALLENGE_DURATION:number}}个探索区域保证是敌对的。
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EN: The number of kills.
击杀的数量。
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EN: The shop can be rerolled to generate new items to choose from.
商店可以重掷,以生成可选择的新物品。
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EN: The total damage dealt, both direct damage and buff damage
造成的总伤害,包括直接伤害和增益伤害
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EN: The tower is disabled, unable to attack.
塔楼被禁用,无法攻击。
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EN: The tower is disabled, unable to attack.
塔楼被禁用,无法攻击。
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EN: The tower permanently gains <Keyword>EBuffType::RANDOM_TARGET_PRIORITY</>
该塔永久获得 <Keyword>EBuffType::RANDOM_TARGET_PRIORITY</>
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EN: There's a <Highlight>1%</> chance per second to become <Keyword>EBuffType::FROZEN</> for <Highlight>3</> seconds.
每秒有 <Highlight>1%</> 概率进入 <Keyword>EBuffType::FROZEN</> 状态,持续 <Highlight>3</> 秒。
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EN: There's a <Highlight>1%</> chance per second to become <Keyword>EBuffType::FROZEN</> for <Highlight>3</> seconds.
每秒有 <Highlight>1%</> 概率进入 <Keyword>EBuffType::FROZEN</> 状态,持续 <Highlight>3</> 秒。
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EN: There's a <Highlight>{{ON_ATTACK:CHANCE:percent}}%</> chance when attacking to gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff.
攻击时有 <Highlight>{{ON_ATTACK:CHANCE:percent}}%</> 的几率获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> 增益。
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EN: There's a <N_Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> risk to lose <N_Highlight>{{GAIN_GOLD_ON_TRIGGER:VALUE:number}}</> Gold whenever this tower kills an invader.
每当该塔击杀一名入侵者时,有 <N_Highlight>{{ON_INVADER_KILLED:CHANCE:percent}}%</> 的风险失去 <N_Highlight>{{GAIN_GOLD_ON_TRIGGER:VALUE:number}}</> 金币。
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EN: These are the invaders which are currently attacking. The list is updated at the end of each wave, and each invader remains in the list for 5 waves. Keep an eye on what's attacking you so you can counter them accordingly.
这些是当前正在攻击的入侵者。名单在每波结束时更新,每个入侵者在名单中保留5波。注意观察正在攻击你的单位,以便相应反击。
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EN: This invader cannot be teleported.
该侵略者无法被传送。
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EN: This invader cannot be teleported.
该侵略者无法被传送。
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EN: This invader has recently been frozen and cannot be frozen. Further applications of <Keyword>EBuffType::FROZEN</> reduces Warmth's duration by the same amount as the incoming freeze duration.
该入侵者近期曾被冻结,因此无法再次被冻结。后续施加的 <Keyword>EBuffType::FROZEN</> 会使“暖意”的持续时间按即将施加的冻结持续时间等量减少。
chatgpt
EN: This invader has recently been frozen and cannot be frozen. Further applications of <Keyword>EBuffType::FROZEN</> reduces Warmth's duration by the same amount as the incoming freeze duration.
该入侵者近期曾被冻结,因此无法再次被冻结。后续施加的 <Keyword>EBuffType::FROZEN</> 会使“暖意”的持续时间按即将施加的冻结持续时间等量减少。
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EN: This is your Commander: an ancient being who has been slumbering for a century. During this time their land has been taken over by another civilization. It's time to take it back.
这是你的指挥官:一个沉睡了一个世纪的古老存在。在这段时间里,他们的土地被另一个文明占领。是时候夺回它了。
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EN: This one time, at band camp!
这件事发生在乐队营时!
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EN: This tower gains <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::BUILDUP</> every second.
该防御塔每秒获得 <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::BUILDUP</>。
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EN: This will be easy!
这将很简单!
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EN: This will be over fast!
这会很快结束!
chatgpt (sanity-fix by PhroZenOne)
EN: This will be over in an instant!
这一切将在瞬息之间结束!
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EN: Thorned Crown
荆棘王冠
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EN: Throws a grenade at the target location, dealing <Highlight>{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT:number}} (+{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT_PER_LEVEL:number}} per Commander level)</> damage to invaders. <i>Bombardment damage increases by</> <Highlight>{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT_PER_LEVEL:number}}</><i> for each level the Orc Chieftain gains.</>
向目标位置投掷一枚手雷,对入侵者造成 <Highlight>{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT:number}} (+{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT_PER_LEVEL:number}} per Commander level)</> 点伤害。 <i>轰炸伤害每提高一级兽人酋长等级就增加</> <Highlight>{{AOE_DAMAGE:AOE_DAMAGE_AMOUNT_PER_LEVEL:number}}</><i>。</>
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EN: Thumper
震击者
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EN: Tidemaster's Blessing
潮汐大师的祝福
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EN: Time Dilation
时间膨胀
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