Twisted Tower Tactics

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EN: Emblem of the Moon
No translation yet
system
EN: Emits an aura which buffs traps and towers within range, and debuffs invaders within range. The Pyre only provides the first level of the buff, additional levels have to be gained through the Unholy Power ability. Statue of Terror: <Keyword>EBuffType::UNHOLY_POWER_STATUE</> Pyre of Darkness: <Keyword>EBuffType::UNHOLY_POWER_PYRE</> All other traps and towers: <Keyword>EBuffType::UNHOLY_POWER_TOWER</>
Emits an aura which buffs traps and towers within range, and debuffs invaders within range. The Pyre only provides the first level of the buff, additional levels have to be gained through the Unholy Power ability. Statue of Terror: <Keyword>EBuffType::UNHOLY_POWER_STATUE</> Pyre of Darkness: <Keyword>EBuffType::UNHOLY_POWER_PYRE</> All other traps and towers: <Keyword>EBuffType::UNHOLY_POWER_TOWER</>
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EN: Empowered
Empowered
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EN: Enable Fast Camera
Enable Fast Camera
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EN: Enable automatic resolution scaling to keep FPS high with sacrifice of resolution if needed
Enable automatic resolution scaling to keep FPS high with sacrifice of resolution if needed
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EN: Encyclopedia
Encyclopedia
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EN: Endless Mode!
Endless Mode!
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EN: Endless possibilities.
Endless possibilities.
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EN: Enemy Buildings
Enemy Buildings
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EN: Enemy building effects are 50% stronger and are considered unoccupied for {{WAVE_DURATION:number}} waves.
Enemy building effects are 50% stronger and are considered unoccupied for {{WAVE_DURATION:number}} waves.
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EN: Enemy buildings can be occupied by building towers near the building. Buildings provide bonuses at the end of each wave depending on if it's partially, or fully, occupied.
Enemy buildings can be occupied by building towers near them. Buildings provide bonuses at the end of each wave depending on whether they are partially or fully occupied.
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EN: Energized
Energized
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EN: Energized
Energized
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EN: Energy
Energy
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EN: Energy is used to pay for your Commander's abilities.
Energy is used to pay for your Commander's abilities.
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EN: Engulfment
Engulfment
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EN: Enlightened
Enlightened
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EN: Enter seed
Enter seed
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EN: Entering Final Act
Entering Final Act
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EN: Enters the map <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_SPAWN:DURATION:number}}</> seconds.
Enters the map <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_SPAWN:DURATION:number}}</> seconds.
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EN: Epic
Epic
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EN: Era of the Machines
Era of the Machines
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EN: Eruption
Eruption
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EN: Essence of Death
Essence of Death
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EN: Essence of the Night
Essence of the Night
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EN: Eternal Darkness
Eternal Darkness
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EN: Eternal Spirit
Eternal Spirit
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EN: Evasive
Evasive
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EN: Every <Highlight>{{GENERAL:TICK_RATE:number}}</> seconds, summons <Highlight>3</> invaders and gives them <Highlight>{{GENERAL:STACKS:number}}x</><Keyword>EBuffType::MARTYR</>
Every <Highlight>{{GENERAL:TICK_RATE:number}}</> seconds, summons <Highlight>3</> invaders and gives them <Highlight>{{GENERAL:STACKS:number}}x</><Keyword>EBuffType::MARTYR</>
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EN: Every second there's a <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:CHANCE:percent}}%</> chance to apply <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::SLOW_MOVEMENT</> to invaders within range for <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:DURATION:number}}</> seconds.
Every second there's a <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:CHANCE:percent}}%</> chance to apply <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::SLOW_MOVEMENT</> to invaders within range for <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:DURATION:number}}</> seconds.
chatgpt
EN: Every second there's a <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:CHANCE:percent}}%</> chance to apply <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:DURATION:number}}</> seconds to isolated invaders within range.
Every second there's a <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:CHANCE:percent}}%</> chance to apply <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{{APPLY_BUFF_TO_INVADERS_IN_RANGE_ON_TRIGGER:DURATION:number}}</> seconds to isolated invaders within range.
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EN: Every second there's a <Highlight>{{ON_TIMER_TRIGGER:CHANCE:percent}}%</> chance to trigger a bonus attack dealing <Highlight>{{MODIFY_ATTACK_DAMAGE:VALUE:number}}</> Lightning damage.
Every second there's a <Highlight>{{ON_TIMER_TRIGGER:CHANCE:percent}}%</> chance to trigger a bonus attack dealing <Highlight>{{MODIFY_ATTACK_DAMAGE:VALUE:number}}</> Lightning damage.
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EN: Every time a debuff is applied to an invader there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1</> extra stack.
Every time a debuff is applied to an invader there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1</> extra stack.
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EN: Everytime the invader takes damage from a Plague debuff it has a <Highlight>{SpreadChance}%</> chance to apply <Highlight>1x</>Plague for <Highlight>{Duration}</> seconds to a random invader within <Highlight>{SpreadRange}</> range.
Everytime the invader takes damage from a Plague debuff it has a <Highlight>{SpreadChance}%</> chance to apply <Highlight>1x</>Plague for <Highlight>{Duration}</> seconds to a random invader within <Highlight>{SpreadRange}</> range.
chatgpt
EN: Everytime the invader takes damage from a Plague debuff it has a <Highlight>{SpreadChance}%</> chance to apply <Highlight>1x</>Plague for <Highlight>{Duration}</> seconds to a random invader within <Highlight>{SpreadRange}</> range.
Everytime the invader takes damage from a Plague debuff it has a <Highlight>{SpreadChance}%</> chance to apply <Highlight>1x</>Plague for <Highlight>{Duration}</> seconds to a random invader within <Highlight>{SpreadRange}</> range.
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EN: Executioner
Executioner
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EN: Executioner's Cleaver
Executioner's Cleaver
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EN: Exit
Exit
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EN: Exit the shop
Exit the shop
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EN: Exit to Desktop
Exit to Desktop
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EN: Exit to Desktop?
Exit to Desktop?
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EN: Exp
Exp
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EN: Exp
Exp
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EN: Expanded Inventory
Expanded Inventory
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EN: Experience
Experience
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EN: Experience
Experience
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EN: Experience
Experience
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EN: Experience
Experience
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EN: Experience
Experience
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EN: Experience
Experience
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