Twisted Tower Tactics

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Showing 50 of 2229 translations (Page 37 of 45)
EN: Teleport
传送
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EN: Teleporter
传送器
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EN: Teleports the invader straight to the commander.
将敌人直接传送到指挥官那里。
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EN: Tell your friends about me!
告诉你的朋友关于我!
chatgpt (sanity-fix by PhroZenOne)
EN: Tempus siste te!
时间啊,止步吧!
chatgpt (sanity-fix by PhroZenOne)
EN: Text
文本
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EN: Text
文本
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EN: Text Block
文本块
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EN: Thank you for the report!
谢谢你的报告!
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EN: Thank you for your feedback!
感谢您的反馈!
chatgpt
EN: Thank you for your feedback!
感谢您的反馈!
chatgpt
EN: Thanks for your patronage!
感谢您的光临!
chatgpt
EN: The % chance an attack deals critical damage.
攻击造成致命伤害的百分比几率。
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EN: The Commander gains <Highlight>{{COMMANDER_EXP_ON_DAMAGE:number}}</> experience when they take damage, and gains <Highlight>{{COMMANDER_EXP_ON_KILL:number}}</> experience when they kill an invader.
指挥官在受到伤害时获得 <Highlight>{{COMMANDER_EXP_ON_DAMAGE:number}}</> 经验,在杀死入侵者时获得 <Highlight>{{COMMANDER_EXP_ON_KILL:number}}</> 经验。
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EN: The Commander starts at 50% health and starting map tiles can contain hostile buildings.
指挥官的生命值开始为50%,起始地图方块可以包含敌对建筑。
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EN: The Floor Is Lava
地面是熔岩
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EN: The amount of damage dealt per second. Starts counting from the start of each wave.
每秒造成的伤害。 从每波开始时开始计数。
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EN: The amount of excessive damage dealt.
造成的过量伤害。
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EN: The amount of gold generated.
生成的金币数量。
chatgpt (sanity-fix by PhroZenOne)
EN: The area of effect damage is increased by <Highlight>{{MODIFY_SPLASH_MULTIPLIER:VALUE:percent}}%</>.
效果区域的伤害增加 <Highlight>{{MODIFY_SPLASH_MULTIPLIER:VALUE:percent}}%</>。
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EN: The area of effect is increased by <Highlight>{{MODIFY_SPLASH_RADIUS:VALUE:number}}</> range.
效果区域的范围增加 <Highlight>{{MODIFY_SPLASH_RADIUS:VALUE:number}}</>。
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EN: The attack always critically strikes if the armor penetration is equal to or greater than the target's armor.
如果护甲穿透等于或大于目标的护甲,则攻击始终会造成暴击。
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EN: The attack always critically strikes if the armor penetration is equal to or greater than the target's armor.
如果护甲穿透等于或大于目标的护甲,攻击总是暴击。
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EN: The attack deals <Highlight>+{{MULTIPLY_ATTACK_DAMAGE_ON_HIT:VALUE:percent}}%</> damage to <Keyword>Keyword::ISOLATION</> invaders.
攻击对<Keyword>Keyword::ISOLATION</>入侵者造成<Highlight>+{{MULTIPLY_ATTACK_DAMAGE_ON_HIT:VALUE:percent}}%</>伤害。
chatgpt (sanity-fix by PhroZenOne)
EN: The first item you purchase in each shop is free. Shops are more likely to appear when exploring.
在每个商店中,你购买的第一件物品是免费的。在探索时,商店更可能出现。
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EN: The first map tile will always be a three way intersection.
第一个地图方块将始终是三叉路口。
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EN: The invader is considered isolated regardless of how many nearby allies it has.
该侵略者被视为孤立,无论身边有多少盟友。
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EN: The invader is considered isolated regardless of how many nearby allies it has.
该侵略者被视为孤立,无论身边有多少盟友。
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EN: The invader is frozen in place and cannot move. If a frozen invader were to die it explodes, dealing <Highlight>{ExplosionMaxHealthPercentageDamage}%</> of its max healh as damage to all invaders within <Highlight>{ExplosionRange}</> range.
侵略者被冻结,无法移动。如果一个被冻结的侵略者死去,它会爆炸,对<Highlight>{ExplosionRange}</>范围内的所有侵略者造成其最大生命值的<Highlight>{ExplosionMaxHealthPercentageDamage}%</>的伤害。
chatgpt
EN: The invader is frozen in place and cannot move. If a frozen invader were to die it explodes, dealing <Highlight>{ExplosionMaxHealthPercentageDamage}%</> of its max healh as damage to all invaders within <Highlight>{ExplosionRange}</> range.
入侵者被冻结在原地,无法移动。如果一个被冻结的入侵者死去,它会爆炸,造成其最大生命值的 <Highlight>{ExplosionMaxHealthPercentageDamage}%</> 作为伤害,影响范围内 <Highlight>{ExplosionRange}</> 的所有入侵者。
chatgpt (sanity-fix by PhroZenOne)
EN: The invader is revealed and can be targeted by towers.
该侵略者被揭示并可以被塔目标锁定。
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EN: The invader is revealed and can be targeted by towers.
入侵者被揭示,可以被塔攻击。
chatgpt (sanity-fix by PhroZenOne)
EN: The invader is stunned and cannot move.
侵略者被震慑,无法移动。
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EN: The invader is stunned and cannot move.
侵略者被震慑,无法移动。
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EN: The invader takes <Highlight>{AppliedDamageIncrease}%</> increased damage.
侵略者受到<Highlight>{AppliedDamageIncrease}%</>额外伤害。
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EN: The invader takes <Highlight>{DamageIncrease}%</> increased damage per stack of Chill it has.
每个堆叠的寒冷使侵略者受到<Highlight>{DamageIncrease}%</>额外伤害。
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EN: The invader will yield <Highlight>{AppliedMoneyIncrease}</> bonus gold when killed.
该侵略者被击杀时会产生<Highlight>{AppliedMoneyIncrease}</>金币奖励。
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EN: The invader will yield <Highlight>{MoneyIncrease}</> bonus gold per stack when killed.
该侵略者被击杀时每个堆叠会产生<Highlight>{MoneyIncrease}</>金币奖励。
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EN: The invader's isolation range is decreased by <Highlight>{AppliedRangeDecrease}</>.
侵略者的隔离范围减少<Highlight>{AppliedRangeDecrease}</>。
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EN: The invader's isolation range is decreased by <Highlight>{RangeDecrease}</>.
侵略者的隔离范围减少<Highlight>{RangeDecrease}</>。
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EN: The invaders have had the audacity to construct buildings in your land. Inspect the building by clicking on it.
入侵者竟然在你的土地上建造建筑。 通过点击建筑进行检查。
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EN: The next 2 waves will be 10% and then 20% more difficult.
接下来的2波将分别增加10%和20%的难度。
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EN: The next time your Commander would take lethal damage, they instead become immune to damage for <Highlight>{{DURATION:number}}</> seconds. After this duration your Commander heals for <Highlight>{{HEAL:number}}</> health, and all of your towers currently in play permanently gain <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>.
下次当你的指挥官承受致命伤害时,他们将改为在<Highlight>{{DURATION:number}}</>秒内免疫伤害。经过这段时间后,你的指挥官会恢复<Highlight>{{HEAL:number}}</>生命值,且你当前投入战斗的所有塔楼会永远获得<Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_SPEED</>。
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EN: The next {{CHALLENGE_DURATION:number}} areas you explore are guaranteed to be hostile.
接下来的{{CHALLENGE_DURATION:number}}个探索区域保证是敌对的。
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EN: The number of kills.
击杀的数量。
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EN: The total damage dealt, both direct damage and buff damage
造成的总伤害,包括直接伤害和增益伤害
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EN: The tower is disabled, unable to attack.
塔楼被禁用,无法攻击。
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EN: The tower is disabled, unable to attack.
塔楼被禁用,无法攻击。
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EN: These are the invaders which are currently attacking. The list is updated at the end of each wave, and each invader remains in the list for 5 waves. Keep an eye on what's attacking you so you can counter them accordingly.
这些是当前正在攻击的入侵者。名单在每波结束时更新,每个入侵者在名单中保留5波。注意观察正在攻击你的单位,以便相应反击。
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EN: This invader cannot be teleported.
该侵略者无法被传送。
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