English (Source)
1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range.
2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce.
3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce.
4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds).
The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.
Chinese Translation
1 层:攻击会弹射至 <Highlight>{BounceRange}</> 范围内的一名入侵者。
2 层:攻击施加 <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</>,持续 <Highlight>{Duration}</> 秒,并且攻击额外获得一次弹射。
3 层:攻击施加 <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</>,持续 <Highlight>{Duration}</> 秒,并且攻击额外获得一次弹射。
4 层:攻击将入侵者在时间上回传 <Highlight>{TeleportDuration}</> 秒(同一入侵者每 <Highlight>{TeleportCooldown}</> 秒最多只能被传送一次)。
指挥官每提升 1 级,<Keyword>EBuffType::DECREASE_HEALTH</> 与 <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> 的减益层数都会额外增加 <Highlight>{StacksPerLevel}</>。