English (Source)
Whenever an invader within range becomes <Keyword>EBuffType::FROZEN</>, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
Russian Translation
Каждый раз, когда захватчик в радиусе действия становится <Keyword>EBuffType::FROZEN</>, вы получаете <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> на <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> сек.