Twisted Tower Tactics

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1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range. 2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds). The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.
Russian Translation
1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range. 2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds). The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.

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