Twisted Tower Tactics

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Showing 50 of 3145 translations (Page 28 of 63)
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buffs for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds after critically hitting an invader.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buffs por <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> segundos após atingir criticamente um invasor.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every attack.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff a cada ataque.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
Ganha <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> de bônus toda vez que um invasor morre dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within range.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff toda vez que um invasor morre dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff every time an invader dies within the area of influence.
Ganha <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que um invasor morre dentro da área de influência.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff ao matar um invasor.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff when killing an invader.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> buff ao matar um invasor.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> when an invader dies within range.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> quando um invasor morrer dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que um invasor morrer dentro do alcance
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que um invasor morre dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que um invasor morrer dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever an invader dies within range.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que um invasor morrer dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> whenever this tower or trap kills an invader.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::GOLD_BUILDUP</> sempre que esta torre ou armadilha matar um invasor.
chatgpt
EN: Gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> buff for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds when critically hitting.
Ganhe <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::RANGE_INCREASE</> buff por <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> segundos ao causar um acerto crítico.
chatgpt
EN: Gain <Highlight>{{GAIN_GOLD:number}}</> gold.
Ganhe <Highlight>{{GAIN_GOLD:number}}</> de ouro.
chatgpt
EN: Gain <Highlight>{{GAIN_GOLD_ON_TRIGGER:VALUE:number}}</> gold at the end of each wave.
Ganhe <Highlight>{{GAIN_GOLD_ON_TRIGGER:VALUE:number}}</> ouro ao fim de cada onda.
chatgpt
EN: Gain <Highlight>{{GAIN_SOUL_SHARD_ON_TRIGGER:VALUE:number}}</> Soul Shard whenever an invader dies within range.
Ganhe <Highlight>{{GAIN_SOUL_SHARD_ON_TRIGGER:VALUE:number}}</> Fragmento de Alma sempre que um invasor morrer dentro do alcance.
chatgpt
EN: Gain <Highlight>{{GOAL:number}}</> gold from <Keyword>EBuffType::GOLD_BUILDUP</> cashouts.
Ganhe <Highlight>{{GOAL:number}}</> de ouro com resgates de <Keyword>EBuffType::GOLD_BUILDUP</>.
chatgpt
EN: Gain <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> experience at the end of each wave. At the beginning of every wave your Commander takes <N_Highlight>{{DAMAGE:number}}</> damage.
Ganhe <Highlight>{{INCREASE_EXP_PER_WAVE_AMOUNT:number}}</> experiência no final de cada onda. No início de cada onda, seu Comandante recebe <N_Highlight>{{DAMAGE:number}}</> de dano.
chatgpt (sanity-fix by PhroZenOne)
EN: Gain <Highlight>{{MODULES:number}}</> random modules. <Highlight>{{LEVELS:number}}</> random towers or traps levels up.
Ganhe <Highlight>{{MODULES:number}}</> módulos aleatórios. <Highlight>{{LEVELS:number}}</> níveis de torres ou armadilhas aleatórias sobem de nível.
chatgpt
EN: Gain <Highlight>{{MODULES:number}}</> random modules. At the end of every wave, randomize all modules in your inventory.
Ganhe <Highlight>{{MODULES:number}}</> módulos aleatórios. Ao final de cada onda, randomize todos os módulos no seu inventário.
chatgpt (sanity-fix by PhroZenOne)
EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> debuff within range.
Ganha <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> de velocidade de ataque para cada invasor com o efeito negativo <Keyword>EBuffType::BURN</> dentro do alcance.
chatgpt
EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
Ganhe <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Velocidade de ataque para cada invasor com <Keyword>EBuffType::BURN</> dentro do alcance.
chatgpt
EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader with <Keyword>EBuffType::BURN</> within range.
Ganhe <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> de velocidade de ataque para cada invasor com <Keyword>EBuffType::BURN</> dentro do alcance.
chatgpt (sanity-fix by PhroZenOne)
EN: Gain <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> Attack speed for every invader within range.
Ganhe <Highlight>{{MULTIPLY_ATTACK_SPEED_ON_TRIGGER:VALUE:percent}}%</> de velocidade de ataque para cada invasor dentro do alcance.
chatgpt
EN: Gain Artifact
Ganhar Artefato
chatgpt
EN: Gain Bloodlust whenever a tower gains a bonus attack from the <Keyword>EBuffType::BLOODLUST</> buff. Gain <Highlight>1</> Energy when the bar is full.
Ganhe Sede de Sangue sempre que uma torre ganhar um ataque bônus do buff <Keyword>EBuffType::BLOODLUST</>. Ganhe <Highlight>1</> Energia quando a barra estiver cheia.
chatgpt
EN: Gain Module
Obter Módulo
chatgpt (sanity-fix by PhroZenOne)
EN: Gain Scrap at the end of the wave from your Forges. When the bar is full it is automatically converted into <Highlight>1</> Energy.
Ganhe Sucata no fim da onda a partir das suas Forjas. Quando a barra estiver cheia, ela é automaticamente convertida em <Highlight>1</> Energia.
chatgpt
EN: Gain Tower
Obter Torre
chatgpt (sanity-fix by PhroZenOne)
EN: Gain a bonus attack every <Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</> seconds.
Ganhe um ataque bônus a cada <Highlight>{{ON_TIMER_TRIGGER:VALUE:number}}</> segundos.
chatgpt
EN: Gain gold at the end of each wave.
Ganhe ouro no fim de cada onda.
chatgpt
EN: Gain {0} {1} at the end of every wave.
Ganhe {0} {1} ao final de cada onda.
chatgpt
EN: Gain {0} {1} at the end of every {2} waves.
Ganhe {0} {1} ao final de cada {2} ondas.
chatgpt
EN: Gained {0} gold from {1}.
Ganhou {0} ouro de {1}.
chatgpt
EN: Gains an aura which grants armor to all allies within <Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</> range.
Ganha uma aura que concede armadura a todos os aliados dentro do raio de <Highlight>{{GAIN_AURA_ON_SPAWN:RANGE:number}}</>.
chatgpt
EN: Game
No translation yet
system
EN: Game
Jogo
chatgpt
EN: Game
Jogo
chatgpt
EN: Game Speed
Velocidade do Jogo
chatgpt
EN: Game Speed
Velocidade do Jogo
chatgpt
EN: Game Speed
Velocidade do Jogo
chatgpt
EN: Game Speed
Velocidade do Jogo
chatgpt
EN: Gem of True Sight
Gema da Visão Verdadeira
chatgpt
EN: General
General
chatgpt
EN: General
Geral
chatgpt (sanity-fix by PhroZenOne)
EN: Generates <Highlight>{Statue1Armor}</> Armor to the commander at the beginning of each wave. Current total bonus: <Highlight>+{Statue1TotalArmor}</> Armor.
Gera <Highlight>{Statue1Armor}</> de Armadura para o comandante no início de cada onda. Bônus total atual: <Highlight>+{Statue1TotalArmor}</> de Armadura.
chatgpt
EN: Generates Commander experience at the end of each wave.
Gera experiência do Comandante ao final de cada onda.
chatgpt
EN: Generates Gold at the end of each wave.
Gera Ouro ao final de cada onda.
chatgpt
EN: Generative Shield
Escudo Generativo
chatgpt