Twisted Tower Tactics

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English (Source)
1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range. 2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds). The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.
Portuguese Translation
1 Acúmulo: Ataques ricocheteiam para um invasor dentro de <Highlight>{BounceRange}</> de alcance. 2 Acúmulos: Ataques aplicam <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> por <Highlight>{Duration}</> segundos, e os ataques ganham um ricochete adicional. 3 Acúmulos: Ataques aplicam <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> por <Highlight>{Duration}</> segundos, e os ataques ganham um ricochete adicional. 4 Acúmulos: Ataques teleportam o invasor de volta <Highlight>{TeleportDuration}</> segundos no tempo (um invasor só pode ser teleportado uma vez a cada <Highlight>{TeleportCooldown}</> segundos). O número de acúmulos dos debuffs <Keyword>EBuffType::DECREASE_HEALTH</> e <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> é aumentado em <Highlight>{StacksPerLevel}</> por nível do Comandante.

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