English (Source)
Whenever a trap or tower attacks an invader with <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> there's a <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> chance per damage dealt to cause lightning to strike the invader, dealing <Highlight>{{DAMAGE:number}}</> damage.
Portuguese Translation
Sempre que uma armadilha ou torre atacar um invasor com <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</>, há <Highlight>{{CHANCE_PER_DAMAGE:percent}}%</> de chance por dano causado de fazer um raio atingir o invasor, causando <Highlight>{{DAMAGE:number}}</> de dano.