English (Source)
Whenever the invader takes damage which isn't fully absorbed by a shield, gain a <Highlight>{{GAIN_SHIELD_ON_TRIGGER:SHIELD_PERCENT:percent}}%</> max health shield.
Japanese Translation
侵入者が受けたダメージがシールドで完全に吸収されなかった場合、最大体力の<Highlight>{{GAIN_SHIELD_ON_TRIGGER:SHIELD_PERCENT:percent}}%</>のシールドを得る。