Twisted Tower Tactics

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1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range. 2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds). The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.
Spanish Translation
1 acumulación: Los ataques rebotan hacia un invasor dentro de un alcance de <Highlight>{BounceRange}</>. 2 acumulaciones: Los ataques aplican <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> durante <Highlight>{Duration}</> segundos, y los ataques obtienen un rebote adicional. 3 acumulaciones: Los ataques aplican <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> durante <Highlight>{Duration}</> segundos, y los ataques obtienen un rebote adicional. 4 acumulaciones: Los ataques teletransportan al invasor <Highlight>{TeleportDuration}</> segundos hacia atrás en el tiempo (un invasor solo puede ser teletransportado una vez cada <Highlight>{TeleportCooldown}</> segundos). La cantidad de acumulaciones de debilitación de <Keyword>EBuffType::DECREASE_HEALTH</> y <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> aumenta en <Highlight>{StacksPerLevel}</> por nivel del Comandante.

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