Twisted Tower Tactics

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EN: West
West
chatgpt
EN: West
West
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EN: What did you like? Dislike?
What did you like? Dislike?
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EN: What did you like? Dislike?
What did you like? Dislike?
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EN: What should we do with the drunken...me?
What should we do with the drunken...self?
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EN: What were you doing? What did you expect to happen? What happened instead?
What were you doing? What did you expect? What occurred instead?
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EN: When an invader afflicted by <Keyword>EBuffType::HEALING_REDUCTION</> dies, there's a <Highlight>{{CHANCE:percent}}%</> chance to heal the Commander for <Highlight>{{VALUE:number}}</> health. If the Commander is at full health, gain <Highlight>1</> gold instead.
When an invader afflicted by <Keyword>EBuffType::HEALING_REDUCTION</> dies, there's a <Highlight>{{CHANCE:percent}}%</> chance to heal the Commander for <Highlight>{{VALUE:number}}</> health. If the Commander is at full health, gain <Highlight>1</> gold instead.
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EN: When attacking an invader, deal <Highlight>{{TRIGGER_CURRENT_DEBUFF_DAMAGE:VALUE:percent}}%</> of the invader's current debuff tick damage as bonus damage.
When attacking an invader, deal <Highlight>{{TRIGGER_CURRENT_DEBUFF_DAMAGE:VALUE:percent}}%</> of the invader's current debuff tick damage as bonus damage.
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EN: When attacking invaders afflicted by <Keyword>EBuffType::BURN</>, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE_PERCENT:percent}}</>% damage to invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range of the target.
When attacking invaders afflicted by <Keyword>EBuffType::BURN</>, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE_PERCENT:percent}}</>% damage to invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range of the target.
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EN: When attacking invaders afflicted by <Keyword>EBuffType::PLAGUE</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Highlight>1x</><Keyword>EBuffType::PLAGUE</> for <Highlight>{{DURATION:number}}</> seconds to a random invader within <Highlight>{{RADIUS:number}}</> range of the attacked invader.
When attacking invaders afflicted by <Keyword>EBuffType::PLAGUE</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Highlight>1x</><Keyword>EBuffType::PLAGUE</> for <Highlight>{{DURATION:number}}</> seconds to a random invader within <Highlight>{{RADIUS:number}}</> range of the attacked invader.
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EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> there's a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to apply <Keyword>EBuffType::FROZEN</> to the invader for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> there's a <Highlight>{{ON_INVADER_HIT:CHANCE:percent}}%</> chance to apply <Keyword>EBuffType::FROZEN</> to the invader for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Keyword>EBuffType::FROZEN</> for <Highlight>{{DURATION:number}}</> seconds.
When attacking invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</>, towers and traps have a <Highlight>{{VALUE:percent}}%</> chance per damage dealt to apply <Keyword>EBuffType::FROZEN</> for <Highlight>{{DURATION:number}}</> seconds.
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EN: When attacking the Commander, removes <Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</> gold per hit.
When attacking the Commander, removes <Highlight>{{REMOVE_GOLD_ON_HIT:VALUE:number}}</> gold per hit.
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EN: When destroyed: Gain 1 artifact.
When destroyed: Gain 1 artifact.
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EN: When destroyed: Gain 1 artifact.
When destroyed: Gain 1 artifact.
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EN: When destroyed: Gain 1 module.
When destroyed: Gain 1 module.
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EN: When destroyed: Gain {0} experience.
When destroyed: Gain {0} experience.
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EN: When destroyed: Gain {0} gold.
When destroyed: Gain {0} gold.
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EN: When invaders take damage their movement speed is decreased by <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>. If they have not taken any damage for <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> seconds their movement speed is increased by <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</> instead.
When invaders take damage their movement speed is decreased by <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_SLOW_CHANGE_PERCENT:percent}}%</>. If they have not taken any damage for <Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_DELAY:number}}</> seconds their movement speed is increased by <N_Highlight>{{CHANGE_ENEMY_SPEED_ON_DAMAGE_FAST_CHANGE_PERCENT:percent}}%</> instead.
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EN: When killing an invader, all towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
When killing an invader, all towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> buff for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: When killing an invader, apply <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}</>x<Keyword>EBuffType::SLOW_MOVEMENT</> and <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds to all invaders within <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> range of the killed invader.
When killing an invader, apply <Highlight>{{APPLY_BUFF_ON_TRIGGER:STACKS:number}}</>x<Keyword>EBuffType::SLOW_MOVEMENT</> and <Highlight>{{APPLY_BUFF_2_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{{APPLY_BUFF_ON_TRIGGER:DURATION:number}}</> seconds to all invaders within <Highlight>{{APPLY_BUFF_ON_TRIGGER:RANGE:number}}</> range of the killed invader.
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EN: When killing an invader, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</> Damage to all invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range.
When killing an invader, deal <Highlight>{{DEAL_SPLASH_DAMAGE:DAMAGE:number}}</> Damage to all invaders within <Highlight>{{DEAL_SPLASH_DAMAGE:RANGE:number}}</> range.
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EN: When killing an invader, heal the Commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
When killing an invader, heal the Commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health.
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EN: When refreshing the duration of the debuffs the duration is increased by an additional <Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</> second.
When refreshing the duration of the debuffs the duration is increased by an additional <Highlight>{{MODIFY_TORNADO_REFRESH_DURATION:VALUE:number}}</> second.
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EN: When refreshing the duration of the debuffs there's a <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::BURN</> debuff for <Highlight>3</> seconds.
When refreshing the duration of the debuffs there's a <Highlight>{{MODIFY_TORNADO_APPLY_BUFF_ON_REFRESH_CHANCE:VALUE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::BURN</> debuff for <Highlight>3</> seconds.
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EN: When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
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EN: When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
When the invader takes damage from a non-debuff source, it deals damage equal to its Burn stacks to all other invaders within <Highlight>{Radius}</> range. ({Cooldown} second cooldown.)
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EN: When the invader's health reaches <Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</> it turns <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
When the invader's health reaches <Highlight>{{BELOW_OR_EQUAL_HEALTH_THRESHOLD:HEALTH_PERCENT:percent}}%</> it turns <Keyword>EBuffType::INVISIBILITY</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: When this tower applies a buff or a debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a buff or a debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a buff or debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a buff or debuff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a debuff or buff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a debuff or buff, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stack.
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EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks.
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EN: When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks. <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Buff duration.
When this tower applies a debuff to an invader, it applies <Highlight>{{MODIFY_BUFF_STACKS:VALUE:number}}</> extra stacks. <N_Highlight>{{MULTIPLY_BUFF_DURATION:VALUE:percent}}%</> Buff duration.
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EN: Whenever <Keyword>EBuffType::BURN</> debuff deals damage to an invader it also deals <Highlight>{{BURN_DEALS_AOE_DAMAGE_PERCENT:percent}}%</> damage to all invaders within <Highlight>{{BURN_DEALS_AOE_DAMAGE_RADIUS:number}}</> range. <i>(Minimum 1 damage)</>
Whenever <Keyword>EBuffType::BURN</> debuff deals damage to an invader it also deals <Highlight>{{BURN_DEALS_AOE_DAMAGE_PERCENT:percent}}%</> damage to all invaders within <Highlight>{{BURN_DEALS_AOE_DAMAGE_RADIUS:number}}</> range. <i>(Minimum 1 damage)</>
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EN: Whenever <Keyword>EBuffType::PLAGUE</> spreads there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> for <Highlight>{{DURATION:number}}</> seconds.
Whenever <Keyword>EBuffType::PLAGUE</> spreads there's a <Highlight>{{CHANCE:percent}}%</> chance to apply <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> for <Highlight>{{DURATION:number}}</> seconds.
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EN: Whenever a tower critically hits an invader it applies <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> stack for <Highlight>{{DURATION:number}}</> seconds, plus additional stacks for every <Highlight>{{INTERVAL:number}}</> damage dealt.
Whenever a tower critically hits an invader it applies <Highlight>1x</><Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> stack for <Highlight>{{DURATION:number}}</> seconds, plus additional stacks for every <Highlight>{{INTERVAL:number}}</> damage dealt.
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EN: Whenever a tower gains gold from <Keyword>EBuffType::GOLD_BUILDUP</>, that tower gains <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> and <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>.
Whenever a tower gains gold from <Keyword>EBuffType::GOLD_BUILDUP</>, that tower gains <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> and <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</>.
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EN: Whenever a trap or tower attacks an invader with <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> there's a <Highlight>{{CHANCE:percent}}%</> chance to cause a lightning to strike the invader, dealing <Highlight>{{DAMAGE:number}}</> damage.
Whenever a trap or tower attacks an invader with <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> there's a <Highlight>{{CHANCE:percent}}%</> chance to cause a lightning to strike the invader, dealing <Highlight>{{DAMAGE:number}}</> damage.
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EN: Whenever an <Keyword>Keyword::Isolation</> invader within range dies, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> buff stacks for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
Whenever an <Keyword>Keyword::Isolation</> invader within range dies, gain <Highlight>{{GAIN_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> buff stacks for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies:\r - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower.\r - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies:\r - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower.\r - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
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EN: Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies:\r - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower.\r - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
Whenever an invader afflicted by <Keyword>EBuffType::DAMAGE_ON_MOVEMENT</> debuff dies:\r - If it died due to direct damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::ATTACK_DAMAGE</> to the responsible trap or tower.\r - If it died due to debuff damage: Apply <Highlight>{{VALUE:number}}x</><Keyword>EBuffType::BUFF_DURATION_INCREASE</> to the responsible trap or tower.
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EN: Whenever an invader dies within <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> range, heal self for <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> of its max health.
Whenever an invader dies within <Highlight>{{ON_NEARBY_INVADER_DEATH:RANGE:number}}</> range, heal self for <Highlight>{{HEAL_SELF_ON_TRIGGER:VALUE:percent}}%</> of its max health.
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EN: Whenever an invader is killed it explodes, dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the killing blow's damage to all invaders within <Highlight>{{RADIUS:number}}</> range.
Whenever an invader is killed it explodes, dealing <Highlight>{{DAMAGE_PERCENT:percent}}%</> of the killing blow's damage to all invaders within <Highlight>{{RADIUS:number}}</> range.
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EN: Whenever the invader takes damage, gain <Highlight>1x</><Keyword>EBuffType::FLAT_ARMOR_INCREASE</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
Whenever the invader takes damage, gain <Highlight>1x</><Keyword>EBuffType::FLAT_ARMOR_INCREASE</> for <Highlight>{{GAIN_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: Whenever this tower attacks, all other traps and towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
Whenever this tower attacks, all other traps and towers within range gain <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: Whenever this tower or trap critically hits: Apply <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> to a random tower or trap within range for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
Whenever this tower or trap critically hits: Apply <Highlight>{{GIVE_BUFF_ON_TRIGGER:STACKS:number}}x</><Keyword>EBuffType::ATTACK_SPEED</> to a random tower or trap within range for <Highlight>{{GIVE_BUFF_ON_TRIGGER:DURATION:number}}</> seconds.
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EN: Whenever your Commander takes damage, gain gold equal to the damage taken.
Whenever your Commander takes damage, gain gold equal to the damage taken.
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