Twisted Tower Tactics

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Showing 50 of 3145 translations (Page 30 of 63)
EN: Hammer of Shattering
Hammer of Shattering
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EN: Hand Of Midas
Hand Of Midas
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EN: Has Buff
Has Buff
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EN: Has Full Health
Has Full Health
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EN: Has a <Highlight>1%</> chance per stack of Bloodlust to attack again. All stacks of Bloodlust are removed when this happens.
Has a <Highlight>1%</> chance per stack of Bloodlust to attack again. All stacks of Bloodlust are removed when this happens.
chatgpt
EN: Has a <Highlight>{AppliedBonusAttackChance}%</> chance to attack again. All stacks of Bloodlust are removed when this happens.
Has a <Highlight>{AppliedBonusAttackChance}%</> chance to attack again. All stacks of Bloodlust are removed when this happens.
chatgpt
EN: Has a <Highlight>{Statue4GoldChance}%</> chance to generate <Highlight>1</> gold whenever a <Keyword>EBuffType::FROZEN</> invader dies. Current total number of Statues of Frost: <Highlight>{Statue4TotalNumberOfStatues}</> Statues.
Has a <Highlight>{Statue4GoldChance}%</> chance to generate <Highlight>1</> gold whenever a <Keyword>EBuffType::FROZEN</> invader dies. Current total number of Statues of Frost: <Highlight>{Statue4TotalNumberOfStatues}</> Statues.
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EN: Has a <Highlight>{{PRE_INVADER_HIT:CHANCE:percent}}%</> chance to dodge incoming direct attacks.
Has a <Highlight>{{PRE_INVADER_HIT:CHANCE:percent}}%</> chance to dodge incoming direct attacks.
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EN: Have <Highlight>full Health</> on your Commander.
Have <Highlight>full Health</> on your Commander.
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EN: Have <Highlight>{0}</> different traps or Towers be <Highlight>rank 4</>.
Have <Highlight>{0}</> different traps or Towers be <Highlight>rank 4</>.
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EN: Have <Highlight>{{BUFF_COUNT_THRESHOLD:number}}</> invaders afflicted by <Keyword>EBuffType::BURN</> at the same time.
Have <Highlight>{{BUFF_COUNT_THRESHOLD:number}}</> invaders afflicted by <Keyword>EBuffType::BURN</> at the same time.
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EN: Have <Highlight>{{BUFF_COUNT_THRESHOLD:number}}</> invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> at the same time.
Have <Highlight>{{BUFF_COUNT_THRESHOLD:number}}</> invaders afflicted by <Keyword>EBuffType::SLOW_MOVEMENT</> at the same time.
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EN: Have a pleasant murdering!
Have a pleasant murdering!
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EN: Have a single Tower deal at least <Highlight>{0}</> damage.
Have a single Tower deal at least <Highlight>{0}</> damage.
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EN: Have a single Tower get <Highlight>{0}</> kills.
Have a single Tower get <Highlight>{0}</> kills.
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EN: Have a tower or trap deal at least <Highlight>{{TOTAL_DAMAGE_THRESHOLD:number}}</> damage in total.
Have a tower or trap deal at least <Highlight>{{TOTAL_DAMAGE_THRESHOLD:number}}</> damage in total.
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EN: Have a trap or Tower reach <Highlight>100% crit chance</>.
Have a trap or Tower reach <Highlight>100% crit chance</>.
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EN: Have an invader carry at least <Highlight>{0}</> different debuffs at once.
Have an invader carry at least <Highlight>{0}</> different debuffs at once.
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EN: Have at least <Highlight>{{TRAP_CONNECTION_THRESHOLD:number}}</> traps in a consecutive cluster at the end of a wave.
Have at least <Highlight>{{TRAP_CONNECTION_THRESHOLD:number}}</> traps in a consecutive cluster at the end of a wave.
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EN: Have over <Highlight>{{GOAL:number}}</> gold at any time.
Have over <Highlight>{{GOAL:number}}</> gold at any time.
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EN: Have your Commander kill <Highlight>{0}</> invaders.
Have your Commander kill <Highlight>{0}</> invaders.
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EN: Have your Commander lose <Highlight>{0}</> Health.
Have your Commander lose <Highlight>{0}</> Health.
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EN: Hazardous Terrain
Hazardous Terrain
chatgpt (sanity-fix by PhroZenOne)
EN: Header
Header
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EN: Header
Header
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EN: Header
Header
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EN: Heal ({0})
Heal ({0})
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EN: Heal ({0}) / Sacrifice
Heal ({0}) / Sacrifice
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EN: Heal X
Heal X
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EN: Heal the commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health at the end of each wave.
Heal the commander for <Highlight>{{HEAL_COMMANDER_ON_TRIGGER:HEAL:number}}</> health at the end of each wave.
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EN: Heal {0}
Heal {0}
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EN: Heal, heals the commander.
Heal, heals the commander.
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EN: Healer
Healer
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EN: Healer+
Healer+
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EN: Healing reduction increases to 100% (from 60%).
Healing reduction increases to 100% (from 60%).
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EN: Healing reduction increases to 60% (from 30%).
Healing reduction increases to 60% (from 30%).
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EN: Heals the invader for <Highlight>{AppliedHeal}%</> of its max health per second.
Heals the invader for <Highlight>{AppliedHeal}%</> of its max health per second.
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EN: Heals the invader for <Highlight>{Heal}%</> of its max health per stack per second.
Heals the invader for <Highlight>{Heal}%</> of its max health per stack per second.
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EN: Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
chatgpt
EN: Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
Heals the most damaged ally within <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:RANGE:number}}</> range for <Highlight>{{HEAL_LOWEST_HEALTH_ON_TRIGGER:VALUE:percent}}%</> of its max health every second.
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EN: Health
Health
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EN: Health Increase
Health Increase
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EN: Health healed: {0}
Health healed: {0}
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EN: Health healed: {0}
Health healed: {0}
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EN: Health healed: {0} Gold gained: {1}
Health healed: {0} Gold gained: {1}
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EN: Health healed: {0} Gold gained: {1}
Health healed: {0} Gold gained: {1}
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EN: Health:
Health:
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EN: Health: {currentHealth} / {maxHealth}
Health: {currentHealth} / {maxHealth}
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EN: Heart of Midas
Heart of Midas
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EN: Heart of Winter
Heart of Winter
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