Twisted Tower Tactics

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1 Stack: Attacks bounce to an invader within <Highlight>{BounceRange}</> range. 2 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 3 Stacks: Attacks apply <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> for <Highlight>{Duration}</> seconds, and attacks gain an additional bounce. 4 Stacks: Attacks teleport the invader back <Highlight>{TeleportDuration}</> seconds in time (An invader can only be teleported once every <Highlight>{TeleportCooldown}</> seconds). The number of <Keyword>EBuffType::DECREASE_HEALTH</> and <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> debuff stacks is increased by <Highlight>{StacksPerLevel}</> per Commander level.
German Translation
1 Stapel: Angriffe prallen zu einem Invasor innerhalb von <Highlight>{BounceRange}</> Reichweite ab. 2 Stapel: Angriffe fügen <Highlight>{Stacks}x</> <Keyword>EBuffType::DECREASE_HEALTH</> für <Highlight>{Duration}</> Sekunden zu, und Angriffe erhalten einen zusätzlichen Abpraller. 3 Stapel: Angriffe fügen <Highlight>{Stacks}x</> <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> für <Highlight>{Duration}</> Sekunden zu, und Angriffe erhalten einen zusätzlichen Abpraller. 4 Stapel: Angriffe teleportieren den Invasor um <Highlight>{TeleportDuration}</> Sekunden in der Zeit zurück (Ein Invasor kann nur einmal alle <Highlight>{TeleportCooldown}</> Sekunden teleportiert werden). Die Anzahl der Debuff-Stapel von <Keyword>EBuffType::DECREASE_HEALTH</> und <Keyword>EBuffType::TAKEN_DAMAGE_INCREASE</> wird pro Kommandantenstufe um <Highlight>{StacksPerLevel}</> erhöht.

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